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Learning Rationalizable Equilibria in Multiplayer Games

arXiv 2210.11402 ↗First posted 20 Oct 2022cs.LG cs.AI cs.GTcited by 0

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Abstract (arXiv)

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing algorithms require a number of samples exponential in the number of players to learn rationalizable equilibria under bandit feedback. This paper develops the first line of efficient algorithms for learning rationalizable Coarse Correlated Equilibria (CCE) and Correlated Equilibria (CE) whose sample complexities are polynomial in all problem parameters including the number of players. To achieve this result, we also develop a new efficient algorithm for the simpler task of finding one rationalizable action profile (not necessarily an equilibrium), whose sample complexity substantially improves over the best existing results of Wu et al. (2021). Our algorithms incorporate several novel techniques to guarantee rationalizability and no (swap-)regret simultaneously, including a correlated exploration scheme and adaptive learning rates, which may be of independent interest. We complement our results with a sample complexity lower bound showing the sharpness of our guarantees.

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References · 13

  1. 2019Online Learning: A Modern Introduction Using Convex Optimizationcited by 417
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  3. 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
  4. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
  5. 2020Near-Optimal Reinforcement Learning with Self-Playcited by 109
  6. 2018Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimizationcited by 98
  7. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  8. 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
  9. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  10. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  11. 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
  12. 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
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  1. 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7

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