Mind the Phase: Effective Rank and Representation Health in Legged Locomotion
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Reinforcement learning has become the leading paradigm in legged locomotion, enabling complex behaviors from backflips to parkour through massively parallel simulation. Under PPO's non-stationarity, shallow networks remain the de facto architecture, supported by carefully staged curricula and environments, yet the representations these policies learn stay poorly understood, leaving no training-time signal of how they will behave on hardware. In this work, we empirically study locomotion policies through the effective rank of the policy Jacobian and show that conditioning rank on the gait phase exposes architectural structure that global rank averages away. In particular, we find that standard architectural choices, namely layer normalization and residual connections, allocate roughly two more dimensions of effective rank to swing than to stance, which is fully absent in vanilla MLPs. Building on this, we propose a simple recipe that turns these representational signatures into smoother, more reliable sim-to-real transfer. In practice, this results in roughly 3x lower joint jitter that holds from simulation onto a physical Spot, suggesting that representation health is an effective training-time lens to track sim-to-real smoothness.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 26 of its 32 references that are in the map. First posted on arXiv 7 Sep 2026.
Builds on
26 of 32 references.
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- 2026SLowRL: Safe Low-Rank Adaptation Reinforcement Learning for Locomotion17 Mar
- 2025High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measures24 Apr
- 2024Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies15 Oct
Other references · 23
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- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
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- 2023Understanding plasticity in neural networkscited by 174
- 2023Extreme Parkour with Legged Robotscited by 164
- 2021The Low-Rank Simplicity Bias in Deep Networkscited by 154
- 2020Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learningcited by 134
- 2023Loss of Plasticity in Continual Deep Reinforcement Learningcited by 121
- 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 96
11 more
- 2021Continual Backprop: Stochastic Gradient Descent with Persistent Randomnesscited by 80
- 2024SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learningcited by 76
- 2020Transient Non-Stationarity and Generalisation in Deep Reinforcement Learningcited by 75
- 2023Depthwise Hyperparameter Transfer in Residual Networks: Dynamics and Scaling Limitcited by 66
- 2020Regularizing Action Policies for Smooth Control with Reinforcement Learningcited by 59
- 20251000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilitiescited by 45
- 2025Hyperspherical Normalization for Scalable Deep Reinforcement Learningcited by 38
- 2024No Representation, No Trust: Connecting Representation, Collapse, and Trust Issues in PPOcited by 27
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- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
- 2026Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penaltycited by 2
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- 2025NaviGait: Navigating Dynamically Feasible Gait Libraries using Deep Reinforcement Learning
- 2026Uncovering Latent Phase Structures and Branching Logic in Locomotion Policies: A Case Study on HalfCheetah
- 2024AllGaits: Learning All Quadruped Gaits and Transitions
- 2026Visualizing Latent Phase Structures in Locomotion Policies: A Multi-Environment Study with Temporal Feature Extension
- 2025PGTT: Phase-Guided Terrain Traversal for Perceptive Legged Locomotion
- 2025Multi-Loco: Unifying Multi-Embodiment Legged Locomotion via Reinforcement Learning Augmented Diffusion
- 2026Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains
- 2026Unified Walking, Running, and Recovery for Humanoids via State-Dependent Adversarial Motion Priors