Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion
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Abstract (arXiv)
Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 13 references that are in the map. First posted on arXiv 20 Jul 2026.
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References · 7
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2022Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behaviorcited by 113
- 2021Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real Worldcited by 64
- 2020Guided Constrained Policy Optimization for Dynamic Quadrupedal Robot Locomotioncited by 24
- 2022Learning Torque Control for Quadrupedal Locomotioncited by 22
- 2021Robust High-speed Running for Quadruped Robots via Deep Reinforcement Learningcited by 20
- 2025Benchmarking Model Predictive Control and Reinforcement Learning Based Control for Legged Robot Locomotion in MuJoCo Simulationcited by 3
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