PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering
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Cited by 31 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters should be used as modifications. However, many existing techniques do not provide such fine-grained controls or use indirect editing methods i.e. mimic motions of other individuals. In this paper, a Portrait Image Neural Renderer (PIRenderer) is proposed to control the face motions with the parameters of three-dimensional morphable face models (3DMMs). The proposed model can generate photo-realistic portrait images with accurate movements according to intuitive modifications. Experiments on both direct and indirect editing tasks demonstrate the superiority of this model. Meanwhile, we further extend this model to tackle the audio-driven facial reenactment task by extracting sequential motions from audio inputs. We show that our model can generate coherent videos with convincing movements from only a single reference image and a driving audio stream. Our source code is available at https://github.com/RenYurui/PIRender.
Key facts. Cited by 202 papers in the map (data through 7 Oct 2026). Builds on 40 of its 54 references that are in the map. First posted on arXiv 17 Sep 2021.
Builds on
40 of 54 references.
References · 40
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- 2020First Order Motion Model for Image Animationcited by 698
- 2019Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?cited by 675
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
- 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
- 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 438
- 2018Video-to-Video Synthesiscited by 388
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2020StyleRig: Rigging StyleGAN for 3D Control over Portrait Imagescited by 267
- 2018Deep Video Portraitscited by 265
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2019Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Losscited by 252
- 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 249
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- 2019Few-shot Video-to-Video Synthesiscited by 196
- 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
- 2020What Matters in Unsupervised Optical Flowcited by 124
- 2020Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatarscited by 116
- 2020Neural Head Reenactment with Latent Pose Descriptorscited by 106
- 2020Deep Image Spatial Transformation for Person Image Generationcited by 100
- 2017You said that?cited by 99
- 2018Recycle-GAN: Unsupervised Video Retargetingcited by 89
- 2018ReenactGAN: Learning to Reenact Faces via Boundary Transfercited by 85
- 2018Talking Face Generation by Conditional Recurrent Adversarial Networkcited by 84
- 2019MoGlow: Probabilistic and controllable motion synthesis using normalising flowscited by 47
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Citing papers per year: 2021: 2; 2022: 30; 2023: 54; 2024: 62; 2025: 32; 2026: 22.
202 papers.
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