Toward Fine-Grained Facial Control in 3D Talking Head Generation
Not on the map. Why?
Abstract (arXiv)
Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained facial movements remains a significant challenge, particularly due to lip-synchronization inaccuracies and facial jitter, both of which can contribute to the uncanny valley effect. To address these challenges, we propose Fine-Grained 3D Gaussian Splatting (FG-3DGS), a novel framework that enables temporally consistent and high-fidelity talking head generation. Our method introduces a frequency-aware disentanglement strategy to explicitly model facial regions based on their motion characteristics. Low-frequency regions, such as the cheeks, nose, and forehead, are jointly modeled using a standard MLP, while high-frequency regions, including the eyes and mouth, are captured separately using a dedicated network guided by facial area masks. The predicted motion dynamics, represented as Gaussian deltas, are applied to the static Gaussians to generate the final head frames, which are rendered via a rasterizer using frame-specific camera parameters. Additionally, a high-frequency-refined post-rendering alignment mechanism, learned from large-scale audio-video pairs by a pretrained model, is incorporated to enhance per-frame generation and achieve more accurate lip synchronization. Extensive experiments on widely used datasets for talking head generation demonstrate that our method outperforms recent state-of-the-art approaches in producing high-fidelity, lip-synced talking head videos.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 45 of its 64 references that are in the map. First posted on arXiv 10 Feb 2026.
Builds on
45 of 64 references.
References · 45
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Generative Adversarial Networkscited by 5,603
- 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,853
- 2021HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Unitscited by 2,301
- 2018SlowFast Networks for Video Recognitioncited by 1,862
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
- 2018BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentationcited by 645
- 2019MaskGAN: Towards Diverse and Interactive Facial Image Manipulationcited by 624
33 more
- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2014Deep Speech: Scaling up end-to-end speech recognitioncited by 354
- 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
- 2018Deep Video Portraitscited by 265
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
- 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 249
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
- 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 202
- 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 183
- 2018Lip Movements Generation at a Glancecited by 154
- 2022EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Modelcited by 151
- 2023GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesiscited by 131
- 2022Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generationcited by 119
- 2023Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expertcited by 98
- 2022Learning Dynamic Facial Radiance Fields for Few-Shot Talking Head Synthesiscited by 97
- 2023Identity-Preserving Talking Face Generation with Landmark and Appearance Priorscited by 97
- 2023StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generatorcited by 89
- 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
- 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2023DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Videocited by 73
- 2023Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesiscited by 72
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
- 2025InsTaG: Learning Personalized 3D Talking Head from Few-Second Videocited by 18
- 2024LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splattingcited by 17
- 2024PLGS: Robust Panoptic Lifting with 3D Gaussian Splattingcited by 17
- 2024GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splattingcited by 12
- 2025Monocular and Generalizable Gaussian Talking Head Animationcited by 10
- 2025SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splattingcited by 9
- 2024PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesiscited by 4
- 2025Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesiscited by 3
- 2026ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splattingcited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.