mlsanityData to 7 Oct 2026

Responsive Listening Head Generation: A Benchmark Dataset and Baseline

arXiv 2112.13548 ↗First posted 27 Dec 2021cs.CVcited by 67

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Abstract (arXiv)

We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). Builds on 24 of its 69 references that are in the map. First posted on arXiv 27 Dec 2021.

Builds on

24 of 69 references.

References · 24

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020Longformer: The Long-Document Transformercited by 3,362
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  5. 2016Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networkscited by 895
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  8. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
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  12. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
12 more
  1. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 202
  2. 2019Learning Individual Styles of Conversational Gesturecited by 190
  3. 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 189
  4. 2021Asymmetric Bilateral Motion Estimation for Video Frame Interpolationcited by 101
  5. 2017You said that?cited by 99
  6. 2021FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learningcited by 90
  7. 2018Recycle-GAN: Unsupervised Video Retargetingcited by 89
  8. 2018ReenactGAN: Learning to Reenact Faces via Boundary Transfercited by 85
  9. 2020Deep Audio-Visual Learning: A Surveycited by 68
  10. 2019Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in A Triadic Interactioncited by 48
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 11; 2024: 11; 2025: 22; 2026: 22.

67 papers.

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  1. 2024From Audio to Photoreal Embodiment: Synthesizing Humans in Conversationscited by 82
  2. 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
  3. 2023Can Language Models Learn to Listen?cited by 40
  4. 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
  5. 2024Dyadic Interaction Modeling for Social Behavior Generationcited by 32
  6. 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversationscited by 31
  7. 2025Human Motion Video Generation: A Surveycited by 25
  8. 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatarscited by 24
  9. 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generationcited by 22
  10. 2023ReactFace: Online Multiple Appropriate Facial Reaction Generation in Dyadic Interactionscited by 17
  11. 2023Emotional Listener Portrait: Neural Listener Head Generation with Emotioncited by 17
  12. 2026Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversationcited by 17
38 more
  1. 2023MFR-Net: Multi-faceted Responsive Listening Head Generation via Denoising Diffusion Modelcited by 16
  2. 2024REACT 2024: the Second Multiple Appropriate Facial Reaction Generation Challengecited by 16
  3. 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversationscited by 16
  4. 2025X-Streamer: Unified Human World Modeling with Audiovisual Interactioncited by 16
  5. 2023Interactive Conversational Head Generationcited by 14
  6. 2024Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communicationcited by 14
  7. 2023Audio-driven Talking Face Generation with Stabilized Synchronization Losscited by 13
  8. 2022Perceptual Conversational Head Generation with Regularized Driver and Enhanced Renderercited by 11
  9. 2023Reversible Graph Neural Network-based Reaction Distribution Learning for Multiple Appropriate Facial Reactions Generationcited by 11
  10. 2023AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agentscited by 11
  11. 2026LPM 1.0: Video-based Character Performance Modelcited by 11
  12. 2025DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusioncited by 10
  13. 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speakingcited by 10
  14. 2025REACT 2025: the Third Multiple Appropriate Facial Reaction Generation Challengecited by 9
  15. 2024Synergy and Synchrony in Couple Dancescited by 8
  16. 2025Bind-Your-Avatar: Multi-Talking-Character Video Generation with Dynamic 3D-mask-based Embedding Routercited by 6
  17. 2025Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functionscited by 6
  18. 2023REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation Challengecited by 5
  19. 2023Hierarchical Semantic Perceptual Listener Head Video Generation: A High-performance Pipelinecited by 4
  20. 2024Robust Facial Reactions Generation: An Emotion-Aware Framework with Modality Compensationcited by 4
  21. 2025OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactionscited by 4
  22. 2025ReactDiff: Fundamental Multiple Appropriate Facial Reaction Diffusion Modelcited by 4
  23. 2025Latent Behavior Diffusion for Sequential Reaction Generation in Dyadic Settingcited by 3
  24. 2025Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamicscited by 3
  25. 2025DiffListener: Discrete Diffusion Model for Listener Generationcited by 2
  26. 2025VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive Interactioncited by 2
  27. 2026InteracVid: Building a Real Interactive Audio-Visual Response Dataset from Live-Chat Videoscited by 2
  28. 2023Learning and Evaluating Human Preferences for Conversational Head Generationcited by 1
  29. 2025Does the Appearance of Autonomous Conversational Robots Affect User Spoken Behaviors in Real-World Conference Interactions?cited by 1
  30. 2025Efficient Listener: Dyadic Facial Motion Synthesis via Action Diffusioncited by 1
  31. 2025Multi-human Interactive Talking Datasetcited by 1
  32. 2025TAVID: Text-Driven Audio-Visual Interactive Dialogue Generationcited by 1
  33. 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
  34. 2026InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidancecited by 1
  35. 2024Maia: A Real-time Non-Verbal Chat for Human-AI Interactioncited by 0
  36. 2024Leveraging WaveNet for Dynamic Listening Head Modeling from Speechcited by 0
  37. 2025Warm Chat: Diffuse Emotion-aware Interactive Talking Head Avatar with Tree-Structured Guidancecited by 0
  38. 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0

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