EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis
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Abstract (arXiv)
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal inputs, both aspects often neglected in existing methods. To address this gap, this paper proposes EDTalk++, a novel full disentanglement framework for controllable talking head generation. Our framework enables individual manipulation of mouth shape, head pose, eye movement, and emotional expression, conditioned on video or audio inputs. Specifically, we employ four lightweight modules to decompose the facial dynamics into four distinct latent spaces representing mouth, pose, eye, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk++.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 85 of its 110 references that are in the map. First posted on arXiv 19 Aug 2025.
Builds on
85 of 110 references.
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38 more
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- 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 444
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50 most cited of 85 All 85 (JSON)
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Citing papers per year: 2026: 5.
5 papers.
- 2026CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animationcited by 3
- 2026EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalizationcited by 3
- 2026ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splattingcited by 2
- 2026PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactmentcited by 1
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matchingcited by 0
- 2026SubtleTalk: Generating Controllable Weakly-correlated Facial Dynamics for 3D Talking Heads via Residual Flow Matching3 Aug 2026
- 2026PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment21 Apr 2026
- 2026EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization22 Mar 2026
- 2026CoDance: An Unbind-Rebind Paradigm for Robust Multi-Subject Animation16 Jan 2026
- 2026ESGaussianFace: Emotional and Stylized Audio-Driven Facial Animation via 3D Gaussian Splatting5 Jan 2026