mlsanityData to 7 Oct 2026

SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting

arXiv 2605.25751 ↗First posted 25 May 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count. Furthermore, we introduce a novel density control method that includes a gating mechanism that generates soft masks for Gaussians, preventing over-densification after the splitting operation. This allows for dynamic control over Gaussian density across different facial regions. For smooth and rapid training, we employ a delayed filtering strategy to avoid re-computing the graph topology during training. Experimental results demonstrate that our autoregressive structure effectively improves expression representation ability by progressively splitting Gaussians. This process, enabled by the GNN-guided splitting, synthesizes more precise facial details and achieves higher reconstruction quality.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 41 of its 50 references that are in the map. First posted on arXiv 25 May 2026.

Builds on

41 of 50 references.

References · 41

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  4. 2017Graph Attention Networkscited by 8,854
  5. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  6. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  7. 2017Neural Discrete Representation Learningcited by 4,650
  8. 2020Taming Transformers for High-Resolution Image Synthesiscited by 3,229
  9. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  10. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,376
  11. 2022MaskGIT: Masked Generative Image Transformercited by 1,082
  12. 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,005
29 more
  1. 2023Vision Transformers Need Registerscited by 844
  2. 2023Muse: Text-To-Image Generation via Masked Generative Transformerscited by 640
  3. 2015BinaryConnect: Training Deep Neural Networks with binary weights during propagationscited by 571
  4. 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 524
  5. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  6. 2022MAGE: MAsked Generative Encoder to Unify Representation Learning and Image Synthesiscited by 222
  7. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 202
  8. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  9. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  10. 2022VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolutioncited by 174
  11. 2022StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGANcited by 169
  12. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  13. 2024Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesiscited by 97
  14. 2024Generalizable and Animatable Gaussian Head Avatarcited by 95
  15. 2024GPAvatar: Generalizable and Precise Head Avatar from Image(s)cited by 74
  16. 2023OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Renderingcited by 67
  17. 2024Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizercited by 64
  18. 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
  19. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  20. 2023Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Datacited by 55
  21. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  22. 2020Deep 3D Portrait from a Single Imagecited by 38
  23. 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
  24. 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 25
  25. 2023CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformercited by 24
  26. 2025HMAR: Efficient Hierarchical Masked Auto-Regressive Image Generationcited by 19
  27. 2024GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussianscited by 11
  28. 2024GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splatscited by 9
  29. 2025CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesiscited by 6

Built on by

Not cited yet.