mlsanityData to 14 Oct 2026

egoEMOTION: Egocentric Vision and Physiological Signals for Emotion and Personality Recognition in Real-World Tasks

arXiv 2510.22129 ↗First posted 25 Oct 2025cs.CV cs.HCcited by 5

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Abstract (arXiv)

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on physical activities, hand-object interactions, and attention modeling - assuming neutral affect and uniform personality. This limits the ability of vision systems to capture key internal drivers of behavior. In this paper, we present egoEMOTION, the first dataset that couples egocentric visual and physiological signals with dense self-reports of emotion and personality across controlled and real-world scenarios. Our dataset includes over 50 hours of recordings from 43 participants, captured using Meta's Project Aria glasses. Each session provides synchronized eye-tracking video, headmounted photoplethysmography, inertial motion data, and physiological baselines for reference. Participants completed emotion-elicitation tasks and naturalistic activities while self-reporting their affective state using the Circumplex Model and Mikels' Wheel as well as their personality via the Big Five model. We define three benchmark tasks: (1) continuous affect classification (valence, arousal, dominance); (2) discrete emotion classification; and (3) trait-level personality inference. We show that a classical learning-based method, as a simple baseline in real-world affect prediction, produces better estimates from signals captured on egocentric vision systems than processing physiological signals. Our dataset establishes emotion and personality as core dimensions in egocentric perception and opens new directions in affect-driven modeling of behavior, intent, and interaction.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 20 of its 69 references that are in the map. First posted on arXiv 25 Oct 2025.

Builds on

20 of 69 references.

References · 20

  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  2. 2020Rescaling Egocentric Visioncited by 540
  3. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
  4. 2018Deep Facial Expression Recognition: A Surveycited by 270
  5. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  6. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 230
  7. 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
  8. 2019Gaze360: Physically Unconstrained Gaze Estimation in the Wildcited by 174
  9. 2021PhysFormer: Facial Video-based Physiological Measurement with Temporal Difference Transformercited by 120
  10. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 114
  11. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  12. 2020K-EmoCon, a multimodal sensor dataset for continuous emotion recognition in naturalistic conversationscited by 30
8 more
  1. 2021A Circular-Structured Representation for Visual Emotion Distribution Learningcited by 17
  2. 2023Transformer-based Self-supervised Multimodal Representation Learning for Wearable Emotion Recognitioncited by 17
  3. 2025egoPPG: Heart Rate Estimation from Eye-Tracking Cameras in Egocentric Systems to Benefit Downstream Vision Taskscited by 11
  4. 2024How Suboptimal is Training rPPG Models with Videos and Targets from Different Body Sites?cited by 9
  5. 2023Video-based sympathetic arousal assessment via peripheral blood flow estimationcited by 6
  6. 2024SympCam: Remote Optical Measurement of Sympathetic Arousalcited by 5
  7. 2024Nightbeat: Heart Rate Estimation From a Wrist-Worn Accelerometer During Sleepcited by 4
  8. 2019Emotion recognition using a glasses-type wearable device via multi-channel facial responsescited by 3

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Citing papers per year: 2026: 5.

5 papers.