Reward learning from human preferences and demonstrations in Atari
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to learning from human feedback: expert demonstrations and trajectory preferences. We train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games without using game rewards. Additionally, we investigate the goodness of fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.
Key facts. Cited by 314 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 32 of its 60 references that are in the map. First posted on arXiv 15 Nov 2018.
Builds on
32 of 60 references.
Closest ancestors · 3
Same direction, newest first
- 2017Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds12 Sep
- 2017Deep reinforcement learning from human preferences12 Jun
- 2017Actor-Critic Reinforcement Learning with Simultaneous Human Control and Feedback3 Mar
Other references · 29
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- 2014Explaining and Harnessing Adversarial Examplescited by 7,287
- 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 6,979
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2016Concrete Problems in AI Safetycited by 1,582
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2017Hindsight Experience Replaycited by 1,096
- 2015Prioritized Experience Replaycited by 1,070
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
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- 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2017Mean teachers are better role models: Weight-averaged consistency targets improve semi-supervised deep learning resultscited by 470
- 2017Distributional Reinforcement Learning with Quantile Regressioncited by 464
- 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 400
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 302
- 2016Variational Intrinsic Controlcited by 262
- 2017Interactive Learning from Policy-Dependent Human Feedbackcited by 155
- 2015Variational Information Maximisation for Intrinsically Motivated Reinforcement Learningcited by 142
- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skillscited by 124
- 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
- 2017Trial without Error: Towards Safe Reinforcement Learning via Human Interventioncited by 102
- 2018The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communitiescited by 78
- 2013Empowerment -- an Introductioncited by 65
- 2018Pretraining Deep Actor-Critic Reinforcement Learning Algorithms With Expert Demonstrationscited by 6
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Citing papers per year: 2018: 1; 2019: 6; 2020: 9; 2021: 33; 2022: 32; 2023: 75; 2024: 71; 2025: 55; 2026: 32.
314 papers.
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