Atari-5: Distilling the Arcade Learning Environment down to Five Games
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Abstract (arXiv)
The Arcade Learning Environment (ALE) has become an essential benchmark for assessing the performance of reinforcement learning algorithms. However, the computational cost of generating results on the entire 57-game dataset limits ALE's use and makes the reproducibility of many results infeasible. We propose a novel solution to this problem in the form of a principled methodology for selecting small but representative subsets of environments within a benchmark suite. We applied our method to identify a subset of five ALE games, called Atari-5, which produces 57-game median score estimates within 10% of their true values. Extending the subset to 10-games recovers 80% of the variance for log-scores for all games within the 57-game set. We show this level of compression is possible due to a high degree of correlation between many of the games in ALE.
Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). Builds on 18 of its 34 references that are in the map. First posted on arXiv 5 Oct 2022.
Builds on
18 of 34 references.
References · 18
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2019Energy and Policy Considerations for Deep Learning in NLPcited by 1,242
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2021Carbon Emissions and Large Neural Network Trainingcited by 561
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2018Implicit Quantile Networks for Distributional Reinforcement Learningcited by 362
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2018Distributed Prioritized Experience Replaycited by 260
- 2020First return, then explorecited by 256
6 more
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2018Playing hard exploration games by watching YouTubecited by 98
- 2020Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Researchcited by 78
- 2018Gotta Learn Fast: A New Benchmark for Generalization in RLcited by 59
- 2014Compress and Controlcited by 7
- 2021Conjugated Discrete Distributions for Distributional Reinforcement Learningcited by 2
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Citing papers per year: 2023: 5; 2024: 9; 2025: 19; 2026: 11.
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- 2025Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents15 Oct 2025
- 2025Efficient Reinforcement Learning by Reducing Forgetting with Elephant Activation Functions23 Sep 2025
- 2025ANO : Faster is Better in Noisy Landscape25 Aug 2025
- 2025Stackelberg Coupling of Online Representation Learning and Reinforcement Learning10 Aug 2025
- 2025Is Exploration or Optimization the Problem for Deep Reinforcement Learning?2 Aug 2025
- 2025Inverse Reinforcement Learning Meets Large Language Model Post-Training: Basics, Advances, and Opportunities17 Jul 2025
- 2025Best Agent Identification for General Game Playing1 Jul 2025
- 2025Deep Double Q-learning30 Jun 2025
- 2025Reliability-Adjusted Prioritized Experience Replay23 Jun 2025
- 2025Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning18 Jun 2025
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks3 Jun 2025
- 2025Hadamax Encoding: Elevating Performance in Model-Free Atari21 May 2025
- 2025On the Mistaken Assumption of Interchangeable Deep Reinforcement Learning Implementations28 Mar 2025
- 2025ULTHO: Ultra-Lightweight yet Efficient Hyperparameter Optimization in Deep Reinforcement Learning8 Mar 2025
- 2025Experience Replay with Random Reshuffling4 Mar 2025
- 2024Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam Timesteps22 Dec 2024
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- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
- 2024Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards8 Oct 2024
- 2024ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning27 Sep 2024
- 2024Simplifying Deep Temporal Difference Learning5 Jul 2024
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learning6 Jun 2024
- 2024Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning25 May 2024
- 2024No Representation, No Trust: Connecting Representation, Collapse, and Trust Issues in PPO1 May 2024
- 2023Thinker: Learning to Plan and Act27 Jul 2023
- 2023Scaling Laws for Imitation Learning in Single-Agent Games18 Jul 2023
- 2023SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores29 Jun 2023
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments14 Jun 2023
- 2023Distributional Reinforcement Learning with Dual Expectile-Quantile Regression26 May 2023
- 2023Scaling Laws for Imitation Learning in Single-Agent Gamescited by 11
- 2023Scaling Laws for Imitation Learning in Single-Agent Games18 Jul 2023
- 2023Thinker: Learning to Plan and Actcited by 13
- 2023Thinker: Learning to Plan and Act27 Jul 2023
- 2024Simplifying Deep Temporal Difference Learningcited by 71
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- 2024No Representation, No Trust: Connecting Representation, Collapse, and Trust Issues in PPOcited by 27
- 2025Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learningcited by 22
- 2025The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networkscited by 12
- 2025Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agentscited by 12
- 2024HackAtari: Atari Learning Environments for Robust and Continual Reinforcement Learningcited by 11
- 2024Adam on Local Time: Addressing Nonstationarity in RL with Relative Adam Timestepscited by 11
- 2023SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Corescited by 10
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCcited by 7
- 2025Hadamax Encoding: Elevating Performance in Model-Free Ataricited by 6
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12 most cited of 39 All 39 (JSON)
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- 2026Accelerating Q-learning through Efficient Value-Sharing across Actions29 Jun 2026
- 2026Direct Advantage Estimation for Scalable and Sample-efficient Deep Reinforcement Learning18 Jun 2026
- 2026Performance Variation in Deep Reinforcement Learning4 Jun 2026
- 2026Learning in Low-Dimensional Subspaces: Orthogonal Bottlenecks for Reinforcement Learning25 May 2026
- 2026Scalable Reinforcement Learning via Adaptive Batch Scaling20 May 2026
- 2026Revisiting Adam for Streaming Reinforcement Learning7 May 2026
- 2026Approximate Next Policy Sampling: Replacing Conservative Target Policy Updates in Deep RL6 May 2026
- 2026Quantile Geometry Regularization for Distributional Reinforcement Learning5 May 2026
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