Behavior From the Void: Unsupervised Active Pre-Training
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Abstract (arXiv)
We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms. On DMControl suite, APT beats all baselines in terms of asymptotic performance and data efficiency and dramatically improves performance on tasks that are extremely difficult to train from scratch.
Key facts. Cited by 173 papers in the map (data through 7 Oct 2026). Builds on 53 of its 81 references that are in the map. First posted on arXiv 8 Mar 2021.
Builds on
53 of 81 references.
References · 53
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- 2020Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learningcited by 100
- 2016Learning values across many orders of magnitudecited by 80
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2021: 9; 2022: 40; 2023: 42; 2024: 32; 2025: 28; 2026: 22.
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