Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning
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Abstract (arXiv)
Goal-conditioned hierarchical reinforcement learning (HRL) has shown promising results for solving complex and long-horizon RL tasks. However, the action space of high-level policy in the goal-conditioned HRL is often large, so it results in poor exploration, leading to inefficiency in training. In this paper, we present HIerarchical reinforcement learning Guided by Landmarks (HIGL), a novel framework for training a high-level policy with a reduced action space guided by landmarks, i.e., promising states to explore. The key component of HIGL is twofold: (a) sampling landmarks that are informative for exploration and (b) encouraging the high-level policy to generate a subgoal towards a selected landmark. For (a), we consider two criteria: coverage of the entire visited state space (i.e., dispersion of states) and novelty of states (i.e., prediction error of a state). For (b), we select a landmark as the very first landmark in the shortest path in a graph whose nodes are landmarks. Our experiments demonstrate that our framework outperforms prior-arts across a variety of control tasks, thanks to efficient exploration guided by landmarks.
Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). Builds on 41 of its 55 references that are in the map. First posted on arXiv 26 Oct 2021.
Builds on
41 of 55 references.
References · 41
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- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2016Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivationcited by 282
- 2018Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learningcited by 270
- 2017Count-Based Exploration with Neural Density Modelscited by 255
- 2018Provably Efficient Maximum Entropy Explorationcited by 240
- 2018Semi-parametric Topological Memory for Navigationcited by 203
- 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 188
- 2019Efficient Exploration via State Marginal Matchingcited by 186
- 2019Planning with Goal-Conditioned Policiescited by 144
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- 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 107
- 2019Hierarchical Foresight: Self-Supervised Learning of Long-Horizon Tasks via Visual Subgoal Generationcited by 83
- 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 67
- 2020Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learningcited by 55
- 2018Learning Actionable Representations with Goal-Conditioned Policiescited by 53
- 2019Mapping State Space using Landmarks for Universal Goal Reachingcited by 44
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Citing papers per year: 2022: 8; 2023: 9; 2024: 10; 2025: 11; 2026: 8.
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- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning23 Jun 2025
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- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning19 May 2025
- 2024Navigation with QPHIL: Quantizing Planner for Hierarchical Implicit Q-Learning12 Nov 2024
- 2024OGBench: Benchmarking Offline Goal-Conditioned RL26 Oct 2024
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- 2024Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNetscited by 8
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- 2025Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning26 Jun 2025
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- 2025Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks6 Apr 2025
- 2025Learning with Expert Abstractions for Efficient Multi-Task Continuous Control19 Mar 2025
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