mlsanityData to 7 Oct 2026

Exploration and Online Transfer with Behavioral Foundation Models

arXiv 2606.29980 ↗First posted 29 Jun 2026cs.AI cs.LGcited by 1

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Abstract (arXiv)

Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories. For their generality over tasks, such models are sometimes called ``Behavioral Foundation Models'' (BFMs). While they have shown strong performances and improvements in recent years, the current framework and algorithms still assume that, during the transfer phase, the agent is informed offline about the reward (the task to solve) through a dataset of state-reward pairs, which it uses to pick the best policy to deploy. However, in practice if the reward is a black-box (e.g. direct user feedback), it is not possible to generate such a dataset: it is necessary to observe the reward through interactions with the environment. In other words, the current framework of offline transfer is not aligned with the traditional RL setting of online learning through trial-and-error, which requires exploration in order to find rewards. This paper proposes to tackle this new online transfer in zero-shot RL, with the key insight that the BFM itself can be used to generate exploration policies. We show that it is possible to frame this online learning problem in terms of a bandit-like exploration-exploitation problem. More precisely, at each step the bandit algorithm recommends a policy, the BFM executes it in the environment, which yields a reward and a new state; we repeat the process until we converge to the optimal policy. In the popular context of linear reward approximation, we derive a formulation inspired by Upper Confidence Bound and show that exploration can be achieved through the minimization of the eigenvalues of an uncertainty matrix. We evaluate qualitatively and quantitatively our framework on a simple environment to validate the concept of our method.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 22 of its 31 references that are in the map. First posted on arXiv 29 Jun 2026.

Builds on

22 of 31 references.

References · 22

  1. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  2. 2019Provably Efficient Reinforcement Learning with Linear Function Approximationcited by 514
  3. 2016Successor Features for Transfer in Reinforcement Learningcited by 331
  4. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  5. 2020Towards Continual Reinforcement Learning: A Review and Perspectivescited by 268
  6. 2021Learning One Representation to Optimize All Rewardscited by 110
  7. 2017A Laplacian Framework for Option Discovery in Reinforcement Learningcited by 108
  8. 2018Universal Successor Features Approximatorscited by 102
  9. 2024Foundation Policies with Hilbert Representationscited by 89
  10. 2019Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvementcited by 88
  11. 2022Does Zero-Shot Reinforcement Learning Exist?cited by 79
  12. 2021Learning Successor States and Goal-Dependent Values: A Mathematical Viewpointcited by 67
10 more
  1. 2021The Option Keyboard: Combining Skills in Reinforcement Learningcited by 65
  2. 2021Temporal Abstraction in Reinforcement Learning with the Successor Representationcited by 52
  3. 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Modelscited by 51
  4. 2025BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learningcited by 33
  5. 2024Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodingscited by 31
  6. 2021Principled Exploration via Optimistic Bootstrapping and Backward Inductioncited by 26
  7. 2020The Elliptical Potential Lemma Revisitedcited by 23
  8. 2021Towards Better Laplacian Representation in Reinforcement Learning with Generalized Graph Drawingcited by 22
  9. 2024Proto Successor Measure: Representing the Behavior Space of an RL Agentcited by 17
  10. 2023Proper Laplacian Representation Learningcited by 9

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