DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization
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Cited by 32 in Deep reinforcement learning methods, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Visual reinforcement learning (RL) has shown promise in continuous control tasks. Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds. In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively. Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks. To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network. Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals. Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio. Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit. Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations.
Key facts. Cited by 47 papers in the map (data through 14 Oct 2026). Builds on 53 of its 68 references that are in the map. First posted on arXiv 30 Oct 2023.
Builds on
53 of 68 references.
References · 53
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- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,264
- 2023Mastering Diverse Domains through World Modelscited by 1,253
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2018Exploration by Random Network Distillationcited by 993
- 2018DeepMind Control Suitecited by 956
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
38 more
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 585
- 2020Reinforcement Learning with Augmented Datacited by 468
- 2022Temporal Difference Learning for Model Predictive Controlcited by 397
- 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 372
- 2020Planning to Explore via Self-Supervised World Modelscited by 368
- 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 318
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 309
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 288
- 2020Decoupling Representation Learning from Reinforcement Learningcited by 269
- 2017Noisy Networks for Explorationcited by 266
- 2017Count-Based Exploration with Neural Density Modelscited by 257
- 2022The Primacy Bias in Deep Reinforcement Learningcited by 247
- 2018Provably Efficient Maximum Entropy Explorationcited by 242
- 2019Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Modelcited by 231
- 2020Never Give Up: Learning Directed Exploration Strategiescited by 212
- 2019Efficient Exploration via State Marginal Matchingcited by 188
- 2020Reward-Free Exploration for Reinforcement Learningcited by 177
- 2023The Dormant Neuron Phenomenon in Deep Reinforcement Learningcited by 174
- 2023Understanding plasticity in neural networkscited by 174
- 2017Parameter Space Noise for Explorationcited by 161
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 147
- 2020Generalization in Reinforcement Learning by Soft Data Augmentationcited by 137
- 2020Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learningcited by 134
- 2022Understanding and Preventing Capacity Loss in Reinforcement Learningcited by 125
- 2021Dropout Q-Functions for Doubly Efficient Reinforcement Learningcited by 114
- 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 108
- 2020Fast active learning for pure exploration in reinforcement learningcited by 92
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
- 2020Adaptive Reward-Free Explorationcited by 77
- 2023Deep Reinforcement Learning with Plasticity Injectioncited by 74
- 2023TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learningcited by 57
- 2020On the model-based stochastic value gradient for continuous reinforcement learningcited by 47
- 2021UCB Momentum Q-learning: Correcting the bias without forgettingcited by 46
- 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
- 2022The Importance of Non-Markovianity in Maximum State Entropy Explorationcited by 35
- 2022Stabilizing Off-Policy Deep Reinforcement Learning from Pixelscited by 32
- 2023RL-ViGen: A Reinforcement Learning Benchmark for Visual Generalizationcited by 28
- 2023Accelerating Reinforcement Learning with Value-Conditional State Entropy Explorationcited by 22
50 most cited of 53 All 53 (JSON)
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Citing papers per year: 2024: 21; 2025: 12; 2026: 14.
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- 2025Revisiting Bisimulation Metric for Robust Representations in Reinforcement Learning24 Jul 2025
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