mlsanityData to 7 Oct 2026

Exploration-Driven Generative Interactive Environments

arXiv 2504.02515 ↗First posted 3 Apr 2025cs.CVcited by 8

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for inexpensive, automatically collected interaction data. Genie, a recent multi-environment world model, demonstrates simulation abilities of many environments with shared behavior. Unfortunately, training their model requires expensive demonstrations. Therefore, we propose a training framework merely using a random agent in virtual environments. While the model trained in this manner exhibits good controls, it is limited by the random exploration possibilities. To address this limitation, we propose AutoExplore Agent - an exploration agent that entirely relies on the uncertainty of the world model, delivering diverse data from which it can learn the best. Our agent is fully independent of environment-specific rewards and thus adapts easily to new environments. With this approach, the pretrained multi-environment model can quickly adapt to new environments achieving video fidelity and controllability improvement. In order to obtain automatically large-scale interaction datasets for pretraining, we group environments with similar behavior and controls. To this end, we annotate the behavior and controls of 974 virtual environments - a dataset that we name RetroAct. For building our model, we first create an open implementation of Genie - GenieRedux and apply enhancements and adaptations in our version GenieRedux-G. Our code and data are available at https://github.com/insait-institute/GenieRedux.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 52 of its 68 references that are in the map. First posted on arXiv 3 Apr 2025.

Builds on

52 of 68 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  2. 2024Genie: Generative Interactive Environments23 Feb
  3. 2023Learning Interactive Real-World Simulators9 Oct
  4. 2022MaskGIT: Masked Generative Image Transformer8 Feb
  5. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale22 Oct

Other references · 47

  1. 2017Attention Is All You Needcited by 59,932
  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  3. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  4. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  5. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  6. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  7. 2018World Modelscited by 1,444
  8. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
  9. 2023Mastering Diverse Domains through World Modelscited by 1,193
  10. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  11. 2021Train Short, Test Long: Attention with Linear Biases Enables Input Length Extrapolationcited by 1,085
  12. 2015Prioritized Experience Replaycited by 1,070
35 more
  1. 2020Mastering Atari with Discrete World Modelscited by 990
  2. 2018Exploration by Random Network Distillationcited by 966
  3. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  4. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  5. 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
  6. 2016Deep Exploration via Bootstrapped DQNcited by 518
  7. 2022Phenaki: Variable Length Video Generation From Open Domain Textual Descriptioncited by 475
  8. 2021Conditional Positional Encodings for Vision Transformerscited by 402
  9. 2020Planning to Explore via Self-Supervised World Modelscited by 365
  10. 2018Quantifying Generalization in Reinforcement Learningcited by 345
  11. 2022Transformers are Sample-Efficient World Modelscited by 317
  12. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  13. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  14. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 285
  15. 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
  16. 2019Self-Supervised Exploration via Disagreementcited by 263
  17. 2018Distributed Prioritized Experience Replaycited by 260
  18. 2017Count-Based Exploration with Neural Density Modelscited by 255
  19. 2018Randomized Prior Functions for Deep Reinforcement Learningcited by 218
  20. 2019Efficient Exploration via State Marginal Matchingcited by 186
  21. 2020Spatial-Temporal Transformer Networks for Traffic Flow Forecastingcited by 179
  22. 2022TransDreamer: Reinforcement Learning with Transformer World Modelscited by 143
  23. 2023Transformer-based World Models Are Happy With 100k Interactionscited by 137
  24. 2014Generalization and Exploration via Randomized Value Functionscited by 112
  25. 2018Count-Based Exploration with the Successor Representationcited by 112
  26. 2024Video as the New Language for Real-World Decision Makingcited by 86
  27. 2017Recurrent Environment Simulatorscited by 68
  28. 2018Efficient Exploration through Bayesian Deep Q-Networkscited by 67
  29. 2021Playable Video Generationcited by 63
  30. 2017Count-Based Exploration in Feature Space for Reinforcement Learningcited by 48
  31. 2017EX2: Exploration with Exemplar Models for Deep Reinforcement Learningcited by 42
  32. 2015Bootstrapped Thompson Sampling and Deep Explorationcited by 40
  33. 2021MADE: Exploration via Maximizing Deviation from Explored Regionscited by 40
  34. 2018DORA The Explorer: Directed Outreaching Reinforcement Action-Selectioncited by 27
  35. 2020Novelty Search in Representational Space for Sample Efficient Explorationcited by 26

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 3.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Learning Generative Interactive Environments By Trained Agent Exploration
  2. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  3. 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning
  4. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
  5. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
  6. 2026PAVXploreRL: Physical-Action-Visual World Model Reinforcement Learning with Action Exploration
  7. 2026PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
  8. 2025CustomX: Unified Character, Action, and Scene Customization in Video World Models