Using Curiosity for an Even Representation of Tasks in Continual Offline Reinforcement Learning
On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling
Abstract (arXiv)
In this work, we investigate the means of using curiosity on replay buffers to improve offline multi-task continual reinforcement learning when tasks, which are defined by the non-stationarity in the environment, are non labeled and not evenly exposed to the learner in time. In particular, we investigate the use of curiosity both as a tool for task boundary detection and as a priority metric when it comes to retaining old transition tuples, which we respectively use to propose two different buffers. Firstly, we propose a Hybrid Reservoir Buffer with Task Separation (HRBTS), where curiosity is used to detect task boundaries that are not known due to the task agnostic nature of the problem. Secondly, by using curiosity as a priority metric when it comes to retaining old transition tuples, a Hybrid Curious Buffer (HCB) is proposed. We ultimately show that these buffers, in conjunction with regular reinforcement learning algorithms, can be used to alleviate the catastrophic forgetting issue suffered by the state of the art on replay buffers when the agent's exposure to tasks is not equal along time. We evaluate catastrophic forgetting and the efficiency of our proposed buffers against the latest works such as the Hybrid Reservoir Buffer (HRB) and the Multi-Time Scale Replay Buffer (MTR) in three different continual reinforcement learning settings. Experiments were done on classical control tasks and Metaworld environment. Experiments show that our proposed replay buffers display better immunity to catastrophic forgetting compared to existing works in most of the settings.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 31 of its 57 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
31 of 57 references.
References · 31
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19 more
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Citing papers per year: 2026: 1.
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- 2023OER: Offline Experience Replay for Continual Offline Reinforcement Learning
- 2026ARROW: Augmented Replay for RObust World models
- 2026TSN-Affinity: Similarity-Driven Parameter Reuse for Continual Offline Reinforcement Learning
- 2024Continual Offline Reinforcement Learning via Diffusion-based Dual Generative Replay
- 2023CUDC: A Curiosity-Driven Unsupervised Data Collection Method with Adaptive Temporal Distances for Offline Reinforcement Learning
- 2024Augmenting Replay in World Models for Continual Reinforcement Learning
- 2022The Effectiveness of World Models for Continual Reinforcement Learning
- 2025An Empirical Study of Deep Reinforcement Learning in Continuing Tasks