SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
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Abstract (arXiv)
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches based on diffusion or optimization are ill-suited for this task, as they are often prohibitively slow, destructive to the original asset's identity, or lack the precision for fine-grained control. To address this, we introduce SplatPainter, a state-aware feedforward model that enables continuous editing of 3D Gaussian assets from user-provided 2D view(s). Our method directly predicts updates to the attributes of a compact, feature-rich Gaussian representation and leverages Test-Time Training to create a state-aware, iterative workflow. The versatility of our approach allows a single architecture to perform diverse tasks, including high-fidelity local detail refinement, local paint-over, and consistent global recoloring, all at interactive speeds, paving the way for fluid and intuitive 3D content authoring.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 85 of its 106 references that are in the map. First posted on arXiv 5 Dec 2025.
Builds on
85 of 106 references.
References · 85
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38 more
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50 most cited of 85 All 85 (JSON)
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Citing papers per year: 2026: 7.
7 papers.
- 2026VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Imagecited by 4
- 2026A Survey on Self-Improving Test-Time Intelligence: Feedback-Driven Adapting, Learning, and Scaling at Inferencecited by 3
- 2026UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routingcited by 2
- 2026SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertioncited by 0
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervisioncited by 0
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splattingcited by 0
- 2026SCION: Scene Composition with Instanced Neural Primitivescited by 0
- 2026SCION: Scene Composition with Instanced Neural Primitives1 Oct 2026
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026A Survey on Self-Improving Test-Time Intelligence: Feedback-Driven Adapting, Learning, and Scaling at Inference1 Sep 2026
- 2026UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing27 Jul 2026
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision3 Apr 2026
- 2026SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion28 Mar 2026
- 2026VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image4 Feb 2026