mlsanityData to 7 Oct 2026

Many-Worlds Inverse Rendering

arXiv 2408.16005 ↗First posted 13 Aug 2024cs.CV cs.GRcited by 3

Not on the map. Why?

Abstract (arXiv)

Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically-based inverse renderer. Many previous works have proposed sophisticated algorithms and data structures to sample visibility silhouettes more efficiently. Our work presents another solution: instead of differentiating a tentative surface locally, we differentiate a volumetric perturbation of a surface. We refer this as a many-worlds representation because it models a non-interacting superposition of conflicting explanations (worlds) of the input dataset. Each world is optically isolated from others, leading to a new transport law that distinguishes our method from prior work based on exponential random media. The resulting Monte Carlo algorithm is simpler and more efficient than prior methods. We demonstrate that our method promotes rapid convergence, both in terms of the total iteration count and the cost per iteration.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 17 of its 59 references that are in the map. First posted on arXiv 13 Aug 2024.

Builds on

17 of 59 references.

References · 17

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  7. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  10. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  11. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  12. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
5 more
  1. 2022Differentiable Rendering of Neural SDFs through Reparameterizationcited by 26
  2. 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
  3. 2022Plateau-reduced Differentiable Path Tracingcited by 10
  4. 2024A Simple Approach to Differentiable Rendering of SDFscited by 7
  5. 2023A Theory of Topological Derivatives for Inverse Rendering of Geometrycited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.