High-speed control and navigation for quadrupedal robots on complex and discrete terrain
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Abstract (arXiv)
High-speed legged navigation in discrete and geometrically complex environments is a challenging task because of the high-degree-of-freedom dynamics and long-horizon, nonconvex nature of the optimization problem. In this work, we propose a hierarchical navigation pipeline for legged robots that can traverse such environments at high speed. The proposed pipeline consists of a planner and tracker module. The planner module finds physically feasible foothold plans by sampling-based optimization with fast sequential filtering using heuristics and a neural network. Subsequently, rollouts are performed in a physics simulation to identify the best foothold plan regarding the engineered cost function and to confirm its physical consistency. This hierarchical planning module is computationally efficient and physically accurate at the same time. The tracker aims to accurately step on the target footholds from the planning module. During the training stage, the foothold target distribution is given by a generative model that is trained competitively with the tracker. This process ensures that the tracker is trained in an environment with the desired difficulty. The resulting tracker can overcome terrains that are more difficult than what the previous methods could manage. We demonstrated our approach using Raibo, our in-house dynamic quadruped robot. The results were dynamic and agile motions: Raibo is capable of running on vertical walls, jumping a 1.3-meter gap, running over stepping stones at 4 meters per second, and autonomously navigating on terrains full of 30deg ramps, stairs, and boxes of various sizes.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Jun 2025.
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Citing papers per year: 2025: 2; 2026: 17.
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- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulationcited by 2
- 2026Flip Stunts on Bicycle Robots using Iterative Motion Imitationcited by 2
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkourcited by 1
- 2026Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approachcited by 1
- 2026LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stuntscited by 1
- 2026EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learningcited by 1
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terraincited by 1
- 2025Dynamic Adaptive Legged Locomotion Policy via Decoupling Reaction Force Control and Gait Controlcited by 0
- 2025GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robotscited by 0
- 2026Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator Modelcited by 0
7 more
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learningcited by 0
- 2026Learning Task-Invariant Properties via Dreamer: Enabling Efficient Policy Transfer for Quadruped Robotscited by 0
- 2026Learning Dynamic Pick-and-Place for a Legged Manipulatorcited by 0
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robotscited by 0
- 2026WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robotscited by 0
- 2026Bicycle Acrobatics with Reinforcement Learningcited by 0
- 2026PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptationcited by 0
- 2026PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptation14 Oct 2026
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Bicycle Acrobatics with Reinforcement Learning1 Aug 2026
- 2026WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots27 Jul 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots23 Jun 2026
- 2026Learning Dynamic Pick-and-Place for a Legged Manipulator15 May 2026
- 2026EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning11 May 2026
- 2026LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts6 May 2026
- 2026Learning Task-Invariant Properties via Dreamer: Enabling Efficient Policy Transfer for Quadruped Robots3 Apr 2026
- 2026Flip Stunts on Bicycle Robots using Iterative Motion Imitation30 Mar 2026
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning11 Feb 2026
7 more
- 2026Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach3 Feb 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2026Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator Model16 Jan 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation6 Jan 2026
- 2025GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots22 Sep 2025
- 2025Dynamic Adaptive Legged Locomotion Policy via Decoupling Reaction Force Control and Gait Control17 Sep 2025
- 2026Flip Stunts on Bicycle Robots using Iterative Motion Imitationcited by 2
- 2026Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approachcited by 1
- 2026LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stuntscited by 1
- 2026EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learningcited by 1
- 2025Dynamic Adaptive Legged Locomotion Policy via Decoupling Reaction Force Control and Gait Controlcited by 0
- 2025GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robotscited by 0
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robotscited by 0
- 2026WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robotscited by 0
- 2026Bicycle Acrobatics with Reinforcement Learningcited by 0
- 2026PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptationcited by 0
- 2026PolyMorph: Learning Locomotion Policy for Cross-Embodiment Adaptation14 Oct 2026
- 2026Bicycle Acrobatics with Reinforcement Learning1 Aug 2026
- 2026WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots27 Jul 2026
- 2026Learning Perceptive Platform Adaptive Locomotion Controllers for Quadrupedal Robots23 Jun 2026
- 2026EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning11 May 2026
- 2026LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts6 May 2026
- 2026Flip Stunts on Bicycle Robots using Iterative Motion Imitation30 Mar 2026
- 2026Training and Simulation of Quadrupedal Robot in Adaptive Stair Climbing and Descending for Indoor Firefighting: An End-to-End Reinforcement Learning Approach3 Feb 2026
- 2025GeCCo -- a Generalist Contact-Conditioned Policy for Loco-Manipulation Skills on Legged Robots22 Sep 2025
- 2025Dynamic Adaptive Legged Locomotion Policy via Decoupling Reaction Force Control and Gait Control17 Sep 2025
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulationcited by 2
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkourcited by 1
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terraincited by 1
- 2026Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator Modelcited by 0
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learningcited by 0
- 2026Learning Dynamic Pick-and-Place for a Legged Manipulatorcited by 0
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026Learning Dynamic Pick-and-Place for a Legged Manipulator15 May 2026
- 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learning11 Feb 2026
- 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour22 Jan 2026
- 2026Learning Quadrupedal Locomotion for a Heavy Hydraulic Robot Using an Actuator Model16 Jan 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026
- 2026Closing the Reality Gap: Zero-Shot Sim-to-Real Deployment for Dexterous Force-Based Grasping and Manipulation6 Jan 2026