World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
On the map: World models → Humanoid and legged locomotion world models
Abstract (arXiv)
Foothold-constrained terrain is characterized by sparse, discontinuous, or geometrically restricted feasible foot contacts, as encountered on stepping stones, across gaps, and on narrow stair treads. On such terrain, a single misstep often leaves little room to recover, so policies that base foot-placement decisions primarily on the immediately visible terrain are prone to failure. We ask whether a learned predictive summary of near-future observations and rewards can provide the anticipatory information required in such settings. We present World-Model-Augmented Visual Locomotion (WM-LOCO), which jointly trains a recurrent world model and a PPO policy. Conditioned on proprioception and a single onboard depth image, the world model produces a predictive recurrent feature that guides the policy, without explicit foothold labels. In simulation, WM-LOCO succeeds on gaps and stepping stones where a matched baseline fails completely, and matches the baseline's success rate on stairs while improving stride efficiency and reducing pelvis acceleration. We deploy the same policy onboard a physical Unitree G1 humanoid using onboard proprioception and a single depth stream; it traverses all three terrain classes with an average success rate of 93.3%.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Humanoid and legged locomotion world models, one of 11 directions in World models. Builds on 8 of its 14 references that are in the map. First posted on arXiv 2 Sep 2026.
Builds on
8 of 14 references.
Closest ancestors · 2
Same direction, newest first
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May
- 2025Learning Humanoid Locomotion with World Model Reconstruction22 Feb
Other references · 6
- 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 6
- 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholdscited by 4
- 2025START: Traversing Sparse Footholds with Terrain Reconstructioncited by 3
- 2026Perceptive Variable-Timing Footstep Planning for Humanoid Locomotion on Disconnected Footholdscited by 1
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Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
- 2026DWMP: Leveraging Dual World Models for Humanoid Obstacle Traversal
- 2024World Model-based Perception for Visual Legged Locomotion
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising
- 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
- 2025E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
- 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation