mlsanityData to 7 Oct 2026

World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain

arXiv 2609.02542 ↗First posted 2 Sep 2026cs.ROcited by 1

On the map: World models → Humanoid and legged locomotion world models

Abstract (arXiv)

Foothold-constrained terrain is characterized by sparse, discontinuous, or geometrically restricted feasible foot contacts, as encountered on stepping stones, across gaps, and on narrow stair treads. On such terrain, a single misstep often leaves little room to recover, so policies that base foot-placement decisions primarily on the immediately visible terrain are prone to failure. We ask whether a learned predictive summary of near-future observations and rewards can provide the anticipatory information required in such settings. We present World-Model-Augmented Visual Locomotion (WM-LOCO), which jointly trains a recurrent world model and a PPO policy. Conditioned on proprioception and a single onboard depth image, the world model produces a predictive recurrent feature that guides the policy, without explicit foothold labels. In simulation, WM-LOCO succeeds on gaps and stepping stones where a matched baseline fails completely, and matches the baseline's success rate on stairs while improving stride efficiency and reducing pelvis acceleration. We deploy the same policy onboard a physical Unitree G1 humanoid using onboard proprioception and a single depth stream; it traverses all three terrain classes with an average success rate of 93.3%.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Humanoid and legged locomotion world models, one of 11 directions in World models. Builds on 8 of its 14 references that are in the map. First posted on arXiv 2 Sep 2026.

Builds on

8 of 14 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May
  2. 2025Learning Humanoid Locomotion with World Model Reconstruction22 Feb

Other references · 6

  1. 2024Learning Humanoid Locomotion with Perceptive Internal Modelcited by 38
  2. 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
  3. 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 6
  4. 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholdscited by 4
  5. 2025START: Traversing Sparse Footholds with Terrain Reconstructioncited by 3
  6. 2026Perceptive Variable-Timing Footstep Planning for Humanoid Locomotion on Disconnected Footholdscited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
  2. 2026DWMP: Leveraging Dual World Models for Humanoid Obstacle Traversal
  3. 2024World Model-based Perception for Visual Legged Locomotion
  4. 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising
  5. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning
  6. 2025E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
  7. 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
  8. 2026MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation