CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising
On the map: World models → Humanoid and legged locomotion world models
Abstract (arXiv)
Humanoid locomotion across complex terrain demands forward-looking exteroception to anticipate obstacles, yet this signal is unreliable in real-world deployment, failing partially and intermittently. Existing perceptive policies often assume that depth observations remain clean and in-distribution, while recent attempts to unify perceptive and blind control typically route or switch between separate sub-policies, leaving recoverable information in partially corrupted depth unexploited. We instead propose CAP, a single-stage humanoid locomotion policy that recovers this signal with a perceptive world-model encoder trained as a learned denoiser to reconstruct clean depth from a corrupted input, together with a co-active proprioceptive variational encoder that supplies depth-free body-state information. A coupled training recipe pairs a depth-noise curriculum on the world-model input with world-model feature dropout on the policy-facing latent, exposing the policy to failures across the entire perception-quality spectrum. In simulation, CAP matches or improves upon perceptive baselines when depth remains informative, and degrades more smoothly than a binary-switching baseline as perception worsens. On the Unitree G1, controlled trials and indoor-outdoor deployments demonstrate perception-robust locomotion under intermittent occlusion, real-sensor corruption, and outdoor depth artifacts.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Humanoid and legged locomotion world models, one of 11 directions in World models. Builds on 13 of its 42 references that are in the map. First posted on arXiv 10 Sep 2026.
Builds on
13 of 42 references.
References · 13
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2025Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrainscited by 15
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstructioncited by 11
- 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrainscited by 10
- 2026RPL: Learning Robust Humanoid Perceptive Locomotion on Challenging Terrainscited by 10
- 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Trackingcited by 9
- 2026Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholdscited by 6
- 2026Now You See That: Learning End-to-End Humanoid Locomotion from Raw Pixelscited by 2
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
- 2026CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robotscited by 1
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- 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models
- 2025Learning Humanoid Locomotion with World Model Reconstruction
- 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
- 2025Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotion
- 2026Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
- 2026Loco-Loco-RL: Low-Cost Terrain Mapping for Humanoid Locomotion with Reinforcement Learning