DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction
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Abstract (arXiv)
Recent advancements in legged robot perceptive locomotion have shown promising progress. However, terrain-aware humanoid locomotion remains largely constrained to two paradigms: depth image-based end-to-end learning and elevation map-based methods. The former suffers from limited training efficiency and a significant sim-to-real gap in depth perception, while the latter depends heavily on multiple vision sensors and localization systems, resulting in latency and reduced robustness. To overcome these challenges, we propose a novel framework that tightly integrates three key components: (1) Terrain-Aware Locomotion Policy with a Blind Backbone, which leverages pre-trained elevation map-based perception to guide reinforcement learning with minimal visual input; (2) Multi-Modality Cross-Attention Transformer, which reconstructs structured terrain representations from noisy depth images; (3) Realistic Depth Images Synthetic Method, which employs self-occlusion-aware ray casting and noise-aware modeling to synthesize realistic depth observations, achieving over 30% reduction in terrain reconstruction error. This combination enables efficient policy training with limited data and hardware resources, while preserving critical terrain features essential for generalization. We validate our framework on a full-sized humanoid robot, demonstrating agile and adaptive locomotion across diverse and challenging terrains.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Oct 2025.
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Citing papers per year: 2026: 7.
7 papers.
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 11
- 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Modelscited by 1
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversalcited by 0
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoisingcited by 0
- 2026DAWN: Noise-Robust Quadruped Parkour via Depth-Denoising World Models24 Sep 2026
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising10 Sep 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026DeFM: Learning Foundation Representations from Depth for Robotics26 Jan 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026