Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains
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Abstract (arXiv)
Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves near 100% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2025.
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Citing papers per year: 2026: 15.
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- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Trackingcited by 1
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholdscited by 1
- 2026Learning End-to-End Control for Omnidirectional Aerial Motion on Overactuated Tilt-rotor Quadrotorscited by 0
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomycited by 0
- 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptationcited by 0
- 2026CAP: Continuously Adaptive Perception-Blind Humanoid Locomotion via Learned Denoising10 Sep 2026
- 2026GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction18 Aug 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds9 Jun 2026
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptation3 Jun 2026
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy15 May 2026
- 2026Learning End-to-End Control for Omnidirectional Aerial Motion on Overactuated Tilt-rotor Quadrotors25 Feb 2026
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots11 Feb 2026
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Frameworkcited by 1
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholdscited by 1
- 2026Learning End-to-End Control for Omnidirectional Aerial Motion on Overactuated Tilt-rotor Quadrotorscited by 0
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomycited by 0
- 2026MARCH: Model-Assisted Reinforcement Learning for the Perceptive Control of Humanoids over Sparse Footholds9 Jun 2026
- 2026Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy15 May 2026
- 2026Learning End-to-End Control for Omnidirectional Aerial Motion on Overactuated Tilt-rotor Quadrotors25 Feb 2026
- 2026Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework23 Feb 2026
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots11 Feb 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoidscited by 13
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Trackingcited by 1
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbingcited by 0
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2026LadderMan: Learning Humanoid Perceptive Ladder Climbing4 Jun 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control7 Feb 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026