Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Not on the map. Why?
Abstract (arXiv)
Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user experiences. However, robustly modeling general dynamic scenes, especially those involving topological changes while maintaining long-term tracking remains a fundamental challenge. In this paper, we present TaoGS, a novel topology-aware dynamic Gaussian representation that disentangles motion and appearance to support, both, long-range tracking and topological adaptation. We represent scene motion with a sparse set of motion Gaussians, which are continuously updated by a spatio-temporal tracker and photometric cues that detect structural variations across frames. To capture fine-grained texture, each motion Gaussian anchors and dynamically activates a set of local appearance Gaussians, which are non-rigidly warped to the current frame to provide strong initialization and significantly reduce training time. This activation mechanism enables efficient modeling of detailed textures and maintains temporal coherence, allowing high-fidelity rendering even under challenging scenarios such as changing clothes. To enable seamless integration into codec-based volumetric formats, we introduce a global Gaussian Lookup Table that records the lifespan of each Gaussian and organizes attributes into a lifespan-aware 2D layout. This structure aligns naturally with standard video codecs and supports up to 40 compression. TaoGS provides a unified, adaptive solution for scalable volumetric video under topological variation, capturing moments where "elegance in motion" and "Power in Stillness", delivering immersive experiences that harmonize with the physical world.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Sep 2025.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Trackingcited by 1
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025