{"list":"other","total":54,"rows":[{"id":"2103.00020","title":"Learning Transferable Visual Models From Natural Language Supervision","created":"2021-02-26","cited_by_count":33744},{"id":"2304.02643","title":"Segment Anything","created":"2023-04-05","cited_by_count":8234},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"2303.15343","title":"Sigmoid Loss for Language Image Pre-Training","created":"2023-03-27","cited_by_count":3109},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613},{"id":"2011.13961","title":"D-NeRF: Neural Radiance Fields for Dynamic Scenes","created":"2020-11-27","cited_by_count":1465},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157},{"id":"2202.05263","title":"Block-NeRF: Scalable Large Scene Neural View Synthesis","created":"2022-02-10","cited_by_count":724},{"id":"2312.00109","title":"Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering","created":"2023-11-30","cited_by_count":695},{"id":"2203.12601","title":"R3M: A Universal Visual Representation for Robot Manipulation","created":"2022-03-23","cited_by_count":694},{"id":"2304.06718","title":"Segment Everything Everywhere All at Once","created":"2023-04-13","cited_by_count":548},{"id":"2311.17245","title":"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS","created":"2023-11-28","cited_by_count":436},{"id":"2312.06741","title":"Gaussian Splatting SLAM","created":"2023-12-11","cited_by_count":415},{"id":"2311.13681","title":"Compact 3D Gaussian Representation for Radiance Field","created":"2023-11-22","cited_by_count":372},{"id":"2111.05849","title":"Advances in Neural Rendering","created":"2021-11-10","cited_by_count":365},{"id":"2312.03203","title":"Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields","created":"2023-12-06","cited_by_count":364},{"id":"2406.06521","title":"PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction","created":"2024-06-10","cited_by_count":285},{"id":"2004.03805","title":"State of the Art on Neural Rendering","created":"2020-04-08","cited_by_count":278},{"id":"2401.02436","title":"Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis","created":"2023-11-17","cited_by_count":239},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230},{"id":"2406.12080","title":"A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets","created":"2024-06-17","cited_by_count":216},{"id":"2403.14530","title":"HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression","created":"2024-03-21","cited_by_count":209},{"id":"2311.18482","title":"Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding","created":"2023-11-30","cited_by_count":208},{"id":"2312.13299","title":"Compact 3D Scene Representation via Self-Organizing Gaussian Grids","created":"2023-12-19","cited_by_count":151},{"id":"2307.12907","title":"GridMM: Grid Memory Map for Vision-and-Language Navigation","created":"2023-07-24","cited_by_count":124},{"id":"2103.03454","title":"Structured Scene Memory for Vision-Language Navigation","created":"2021-03-05","cited_by_count":95},{"id":"2401.01970","title":"FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding","created":"2024-01-03","cited_by_count":86},{"id":"2403.15624","title":"Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting","created":"2024-03-22","cited_by_count":82},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78},{"id":"2408.13770","title":"TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers","created":"2024-08-25","cited_by_count":75},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69},{"id":"2211.16386","title":"Compressing Volumetric Radiance Fields to 1 MB","created":"2022-11-29","cited_by_count":68},{"id":"2410.06245","title":"HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction","created":"2024-10-08","cited_by_count":57},{"id":"2501.12255","title":"HAC++: Towards 100X Compression of 3D Gaussian Splatting","created":"2025-01-21","cited_by_count":57},{"id":"2502.16652","title":"Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration","created":"2025-02-23","cited_by_count":51},{"id":"2208.10925","title":"Vox-Surf: Voxel-based Implicit Surface Representation","created":"2022-08-21","cited_by_count":49},{"id":"2403.19655","title":"GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling","created":"2024-03-28","cited_by_count":45},{"id":"1903.06482","title":"SceneCode: Monocular Dense Semantic Reconstruction using Learned Encoded Scene Representations","created":"2019-03-15","cited_by_count":37},{"id":"2410.14462","title":"LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes","created":"2024-10-18","cited_by_count":37},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22},{"id":"2405.05526","title":"Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview","created":"2024-05-09","cited_by_count":14},{"id":"2405.16829","title":"PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting","created":"2024-05-27","cited_by_count":13},{"id":"2507.02600","title":"ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects","created":"2025-07-03","cited_by_count":11},{"id":"2505.06523","title":"Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes","created":"2025-05-10","cited_by_count":10},{"id":"2504.16606","title":"HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes","created":"2025-04-23","cited_by_count":7},{"id":"2406.18199","title":"GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting","created":"2024-06-26","cited_by_count":6},{"id":"2412.01217","title":"RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting","created":"2024-12-02","cited_by_count":6},{"id":"2506.14229","title":"HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstruction","created":"2025-06-17","cited_by_count":6},{"id":"2502.17860","title":"UniGS: Unified Language-Image-3D Pretraining with Gaussian Splatting","created":"2025-02-25","cited_by_count":5},{"id":"2505.08124","title":"SLAG: Scalable Language-Augmented Gaussian Splatting","created":"2025-05-12","cited_by_count":4},{"id":"2408.17223","title":"OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping","created":"2024-08-30","cited_by_count":3},{"id":"2501.08880","title":"SLC$^2$-SLAM: Semantic-guided Loop Closure using Shared Latent Code for NeRF SLAM","created":"2025-01-15","cited_by_count":2},{"id":"2510.12174","title":"UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering","created":"2025-10-14","cited_by_count":2}],"next_cursor":null}