mlsanityData to 14 Oct 2026

HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning

arXiv 2508.21043 ↗First posted 28 Aug 2025cs.ROcited by 33

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Abstract (arXiv)

Humanoid robots have recently achieved impressive progress in locomotion and whole-body control, yet they remain constrained in tasks that demand rapid interaction with dynamic environments through manipulation. Table tennis exemplifies such a challenge: with ball speeds exceeding 5 m/s, players must perceive, predict, and act within sub-second reaction times, requiring both agility and precision. To address this, we present a hierarchical framework for humanoid table tennis that integrates a model-based planner for ball trajectory prediction and racket target planning with a reinforcement learning-based whole-body controller. The planner determines striking position, velocity and timing, while the controller generates coordinated arm and leg motions that mimic human strikes and maintain stability and agility across consecutive rallies. Moreover, to encourage natural movements, human motion references are incorporated during training. We validate our system on a general-purpose humanoid robot, achieving up to 106 consecutive shots with a human opponent and sustained exchanges against another humanoid. These results demonstrate real-world humanoid table tennis with sub-second reactive control, marking a step toward agile and interactive humanoid behaviors.

Key facts. Cited by 33 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Aug 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 11; 2026: 22.

33 papers.

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  1. 2025VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inferencecited by 58
  2. 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
  3. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  4. 2025CBF-RL: Safety Filtering Reinforcement Learning in Training with Control Barrier Functionscited by 17
  5. 2026HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videoscited by 14
  6. 2026TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Controlcited by 14
  7. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Controlcited by 13
  8. 2026Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrationscited by 12
  9. 2026What Matters in Orchestrating Robot Policies: A Systematic Study of Hierarchical VLA Agentscited by 11
  10. 2026FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructionscited by 10
  11. 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
  12. 2025RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotioncited by 7
21 more
  1. 2025Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomizationcited by 4
  2. 2026DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executorscited by 4
  3. 2025Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculumcited by 3
  4. 2026Learning Human-Like Badminton Skills for Humanoid Robotscited by 3
  5. 2026Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policycited by 3
  6. 2026HARBOR: A Harness Framework for Agentic Robot Reinforcement Learningcited by 3
  7. 2026PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeballcited by 3
  8. 2025PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tenniscited by 2
  9. 2025USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robotscited by 2
  10. 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priorscited by 2
  11. 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 2
  12. 2026DADP: Domain Adaptive Diffusion Policycited by 1
  13. 2026TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videoscited by 1
  14. 2026RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learningcited by 1
  15. 2026How good was my shot? Quantifying Player Skill Level in Table Tenniscited by 0
  16. 2026Sim-to-Real Transfer for Muscle-Actuated Robots via Generalized Actuator Networkscited by 0
  17. 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tenniscited by 0
  18. 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
  19. 2026Reinforcement Learning-Based Control for an Inline Skating Humanoid Robotcited by 0
  20. 2026GaitSpan: Growing Humanoid Locomotion from Walking to Runningcited by 0
  21. 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0

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  1. 2026Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data ↗
  2. 2026RoboStriker: Hierarchical Decision-Making for Autonomous Humanoid Boxing
  3. 2025Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learning
  4. 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System
  5. 2025Dribble Master: Learning Agile Humanoid Dribbling through Legged Locomotion
  6. 2021From Motor Control to Team Play in Simulated Humanoid Football
  7. 2026Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis ↗
  8. 2026RoboStriker: Latent-Space Strategic Games for Autonomous Humanoid Boxing ↗