LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity
On the map: Diffusion models → Video generation
Abstract (arXiv)
Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15× (11.5×) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. We provide 68s video generation results and more examples in our project website: https://lineargen.github.io/.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 65 of its 78 references that are in the map. First posted on arXiv 13 Dec 2024.
Builds on
65 of 78 references.
Closest ancestors · 13
Same direction, newest first
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- 2023LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models26 Sep
- 2023ModelScope Text-to-Video Technical Report12 Aug
- 2023VDT: General-purpose Video Diffusion Transformers via Mask Modeling22 May
Other references · 52
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- 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,424
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- 2020GLU Variants Improve Transformercited by 1,724
- 2019Root Mean Square Layer Normalizationcited by 1,425
- 2024Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Dualitycited by 1,283
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
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- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
- 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 826
- 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 734
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- 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 651
- 2022DiffEdit: Diffusion-based semantic image editing with mask guidancecited by 643
- 2024Movie Gen: A Cast of Media Foundation Modelscited by 614
- 2020HiPPO: Recurrent Memory with Optimal Polynomial Projectionscited by 600
- 2022LION: Latent Point Diffusion Models for 3D Shape Generationcited by 552
- 2021ByT5: Towards a token-free future with pre-trained byte-to-byte modelscited by 504
- 2022Paint by Example: Exemplar-based Image Editing with Diffusion Modelscited by 489
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