mlsanityData to 14 Oct 2026

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

arXiv 2604.14025 ↗First posted 15 Apr 2026cs.CV cs.AI cs.GRcited by 6

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Abstract (arXiv)

Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 218 of its 484 references that are in the map. First posted on arXiv 15 Apr 2026.

Builds on

218 of 484 references.

References · 218

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.

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  1. 2026A Cookbook of 3D Vision: Data, Learning Paradigms, and Application
  2. 2026Bridging the Dimensionality Gap: A Taxonomy and Survey of 2D Vision Model Adaptation for 3D Analysis
  3. 2025Reg3D: Reconstructive Geometry Instruction Tuning for 3D Scene Understanding
  4. 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
  5. 2026PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling
  6. 2026RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations
  7. 2026Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation
  8. 2026FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation