Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
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Abstract (arXiv)
Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 218 of its 484 references that are in the map. First posted on arXiv 15 Apr 2026.
Builds on
218 of 484 references.
References · 218
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38 more
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50 most cited of 218 All 218 (JSON)
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Citing papers per year: 2026: 6.
6 papers.
- 2026Latent Spatial Memory for Video World Modelscited by 17
- 2026World-R1: Reinforcing 3D Constraints for Text-to-Video Generationcited by 11
- 2026PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Spacecited by 4
- 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstructioncited by 3
- 2026Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generationcited by 0
- 2026DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoningcited by 0
- 2026DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoning14 Oct 2026
- 2026Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation14 Oct 2026
- 2026PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space6 Jul 2026
- 2026Latent Spatial Memory for Video World Models8 Jun 2026
- 2026TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction25 May 2026
- 2026World-R1: Reinforcing 3D Constraints for Text-to-Video Generation27 Apr 2026
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- 2025Reg3D: Reconstructive Geometry Instruction Tuning for 3D Scene Understanding
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- 2026PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling
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- 2026Splat and Distill: Augmenting Teachers with Feed-Forward 3D Reconstruction For 3D-Aware Distillation
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