SUCRe: Leveraging Scene Structure for Underwater Color Restoration
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Abstract (arXiv)
Underwater images are altered by the physical characteristics of the medium through which light rays pass before reaching the optical sensor. Scattering and wavelength-dependent absorption significantly modify the captured colors depending on the distance of observed elements to the image plane. In this paper, we aim to recover an image of the scene as if the water had no effect on light propagation. We introduce SUCRe, a novel method that exploits the scene's 3D structure for underwater color restoration. By following points in multiple images and tracking their intensities at different distances to the sensor, we constrain the optimization of the parameters in an underwater image formation model and retrieve unattenuated pixel intensities. We conduct extensive quantitative and qualitative analyses of our approach in a variety of scenarios ranging from natural light to deep-sea environments using three underwater datasets acquired from real-world scenarios and one synthetic dataset. We also compare the performance of the proposed approach with that of a wide range of existing state-of-the-art methods. The results demonstrate a consistent benefit of exploiting multiple views across a spectrum of objective metrics. Our code is publicly available at https://github.com/clementinboittiaux/sucre.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 12 of its 60 references that are in the map. First posted on arXiv 18 Dec 2022.
Builds on
12 of 60 references.
References · 12
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Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 2.
5 papers.
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
- 2023Eiffel Tower: A Deep-Sea Underwater Dataset for Long-Term Visual Localizationcited by 7
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restorationcited by 1
- 20263D-USE: From Image-Level to Scene-Level Underwater Enhancementcited by 0
- 20263D-USE: From Image-Level to Scene-Level Underwater Enhancement28 Aug 2026
- 2026WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration27 Jan 2026
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling27 May 2025
- 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes31 Oct 2024
- 2023Eiffel Tower: A Deep-Sea Underwater Dataset for Long-Term Visual Localization9 May 2023