Gaussian Splashing: Direct Volumetric Rendering Underwater
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Abstract (arXiv)
In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), fail on underwater scenes. While a recent underwater adaptation of NeRFs achieved state-of-the-art results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss function. Despite the complexities of underwater adaptation, our method produces images at unparalleled speeds with superior details. Moreover, it reveals distant scene details with far greater clarity than other methods, dramatically improving reconstructed and rendered images. We demonstrate results on existing datasets and a new dataset we have collected. Additional visual results are available at: https://bgu-cs-vil.github.io/gaussiansplashingUW.github.io/ .
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 33 of its 50 references that are in the map. First posted on arXiv 29 Nov 2024.
Builds on
33 of 50 references.
References · 33
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- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
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- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
21 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
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- 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
- 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 29
- 2023Atlantis: Enabling Underwater Depth Estimation with Stable Diffusioncited by 28
- 2022UDepth: Fast Monocular Depth Estimation for Visually-guided Underwater Robotscited by 27
- 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
- 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 17
- 2019Unsupervised Single Image Underwater Depth Estimationcited by 16
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2022Self-Supervised Monocular Depth Underwatercited by 6
- 2024Refractive COLMAP: Refractive Structure-from-Motion Revisitedcited by 6
- 2023WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstructioncited by 3
Built on by
Citing papers per year: 2025: 4; 2026: 3.
7 papers.
- 2025Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGCcited by 12
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splattingcited by 5
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
- 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenescited by 2
- 2026Conditions for well-posed color recovery in scattering mediacited by 1
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splattingcited by 0
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Studycited by 0
- 2026Gaussian Splatting Underwater: A Controlled Cross-Regime Study26 Aug 2026
- 2026Underwater360: Reconstructing Underwater Scenes from Panoramic Images with Omnidirectional Gaussian Splatting26 May 2026
- 2026Conditions for well-posed color recovery in scattering media5 May 2026
- 2025From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes22 Sep 2025
- 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling27 May 2025
- 2025SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting31 Mar 2025
- 2025Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC10 Feb 2025