mlsanityData to 14 Oct 2026

Gaussian Splashing: Direct Volumetric Rendering Underwater

arXiv 2411.19588 ↗First posted 29 Nov 2024cs.CVcited by 7

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Abstract (arXiv)

In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), fail on underwater scenes. While a recent underwater adaptation of NeRFs achieved state-of-the-art results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss function. Despite the complexities of underwater adaptation, our method produces images at unparalleled speeds with superior details. Moreover, it reveals distant scene details with far greater clarity than other methods, dramatically improving reconstructed and rendered images. We demonstrate results on existing datasets and a new dataset we have collected. Additional visual results are available at: https://bgu-cs-vil.github.io/gaussiansplashingUW.github.io/ .

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 33 of its 50 references that are in the map. First posted on arXiv 29 Nov 2024.

Builds on

33 of 50 references.

References · 33

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Vision Transformers for Dense Predictioncited by 1,803
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
  7. 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
  8. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  9. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  12. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
21 more
  1. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  2. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  3. 2024A Survey on 3D Gaussian Splattingcited by 224
  4. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  5. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  6. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  7. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
  8. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  9. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  10. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 41
  11. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
  12. 2022WaterNeRF: Neural Radiance Fields for Underwater Scenescited by 29
  13. 2023Atlantis: Enabling Underwater Depth Estimation with Stable Diffusioncited by 28
  14. 2022UDepth: Fast Monocular Depth Estimation for Visually-guided Underwater Robotscited by 27
  15. 2024UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstructioncited by 24
  16. 2024Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusioncited by 17
  17. 2019Unsupervised Single Image Underwater Depth Estimationcited by 16
  18. 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
  19. 2022Self-Supervised Monocular Depth Underwatercited by 6
  20. 2024Refractive COLMAP: Refractive Structure-from-Motion Revisitedcited by 6
  21. 2023WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstructioncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.