mlsanityData to 14 Oct 2026

Real-Time Dense 3D Mapping of Underwater Environments

arXiv 2304.02704 ↗First posted 5 Apr 2023cs.CV cs.ROcited by 16

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Abstract (arXiv)

This paper addresses real-time dense 3D reconstruction for a resource-constrained Autonomous Underwater Vehicle (AUV). Underwater vision-guided operations are among the most challenging as they combine 3D motion in the presence of external forces, limited visibility, and absence of global positioning. Obstacle avoidance and effective path planning require online dense reconstructions of the environment. Autonomous operation is central to environmental monitoring, marine archaeology, resource utilization, and underwater cave exploration. To address this problem, we propose to use SVIn2, a robust VIO method, together with a real-time 3D reconstruction pipeline. We provide extensive evaluation on four challenging underwater datasets. Our pipeline produces comparable reconstruction with that of COLMAP, the state-of-the-art offline 3D reconstruction method, at high frame rates on a single CPU.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 12 of its 54 references that are in the map. First posted on arXiv 5 Apr 2023.

Builds on

12 of 54 references.

References · 12

  1. 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
  2. 2019Neural RGB->D Sensing: Depth and Uncertainty from a Video Cameracited by 69
  3. 2020DeepVideoMVS: Multi-View Stereo on Video with Recurrent Spatio-Temporal Fusioncited by 68
  4. 2020Multi-view Depth Estimation using Epipolar Spatio-Temporal Networkscited by 59
  5. 2019Video Depth Estimation by Fusing Flow-to-Depth Proposalscited by 23
  6. 2018SVIn2: An Underwater SLAM System using Sonar, Visual, Inertial, and Depth Sensorcited by 16
  7. 2019Experimental Comparison of Open Source Visual-Inertial-Based State Estimation Algorithms in the Underwater Domaincited by 16
  8. 2019Navigation in the Presence of Obstacles for an Agile Autonomous Underwater Vehiclecited by 12
  9. 2021VOLDOR-SLAM: For the Times When Feature-Based or Direct Methods Are Not Good Enoughcited by 9
  10. 2022High Definition, Inexpensive, Underwater Mappingcited by 9
  11. 2021AquaVis: A Perception-Aware Autonomous Navigation Framework for Underwater Vehiclescited by 7
  12. 2019Real-time Model-based Image Color Correction for Underwater Robotscited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 4; 2026: 6.

16 papers.

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  1. 2023CVRecon: Rethinking 3D Geometric Feature Learning For Neural Reconstructioncited by 16
  2. 2024Enhancing Multi-Hop Knowledge Graph Reasoning through Reward Shaping Techniquescited by 8
  3. 2024Aquatic-GS: A Hybrid 3D Representation for Underwater Scenescited by 8
  4. 2023CaveSeg: Deep Semantic Segmentation and Scene Parsing for Autonomous Underwater Cave Explorationcited by 7
  5. 20253D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decouplingcited by 5
  6. 2025Image-Based Relocalization and Alignment for Long-Term Monitoring of Dynamic Underwater Environmentscited by 3
  7. 2025UVLM: Benchmarking Video Language Model for Underwater World Understandingcited by 3
  8. 2024Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesiscited by 2
  9. 2025PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environmentscited by 2
  10. 2023Improving Neural Indoor Surface Reconstruction with Mask-Guided Adaptive Consistency Constraintscited by 1
  11. 2026Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstructioncited by 1
  12. 2026Long-Term Multi-Session 3D Reconstruction Under Substantial Appearance Changecited by 0
4 more
  1. 2026ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splattingcited by 0
  2. 2026Semantically-Aware Diver Activity Recognition Framework for Effective Underwater Multi-Human-Robot Collaborationcited by 0
  3. 2026AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstructioncited by 0
  4. 2026BenthicFlow: Generating Extensible Underwater Environments via Flow Matchingcited by 0