mlsanityData to 7 Oct 2026

Deep and Fast Approximate Order Independent Transparency

arXiv 2305.10197 ↗First posted 17 May 2023cs.GR cs.AIcited by 3

Not on the map. Why?

Abstract (arXiv)

We present a machine learning approach for efficiently computing order independent transparency (OIT). Our method is fast, requires a small constant amount of memory (depends only on the screen resolution and not on the number of triangles or transparent layers), is more accurate as compared to previous approximate methods, works for every scene without setup and is portable to all platforms running even with commodity GPUs. Our method requires a rendering pass to extract all features that are subsequently used to predict the overall OIT pixel color with a pre-trained neural network. We provide a comparative experimental evaluation and shader source code of all methods for reproduction of the experiments.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 7 of its 46 references that are in the map. First posted on arXiv 17 May 2023.

Builds on

7 of 46 references.

References · 7

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  3. 2020State of the Art on Neural Renderingcited by 276
  4. 2016Deep Shading: Convolutional Neural Networks for Screen-Space Shadingcited by 46
  5. 2017Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networkcited by 7
  6. 2023Neural Shadow Mappingcited by 4
  7. 2020Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effectscited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.