mlsanityData to 7 Oct 2026

Two2Four: Generative Quadruped Puppeteering from Human Motion

arXiv 2607.26108 ↗First posted 28 Jul 2026cs.GR cs.LGcited by 0

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Abstract (arXiv)

Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retargeting ordinary human motion using complex control setups. Both approaches are challenging and often fail to fully reproduce the nuances of natural animal motion, motivating data-driven alternatives. We present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. Our approach employs a two-stage generative diffusion model trained purely on quadruped motion data. By introducing a structured conditioning and inpainting strategy, our method supports a wide range of actions, including walking, running, jumping, sitting, and lying. Furthermore, we enable fine-grained intuitive control of the quadruped motion such as head movement control and individual limb puppeteering. Experimental results demonstrate improved motion realism and controllability compared to existing retargeting approaches, highlighting the effectiveness of our framework as a tool for animation and virtual production applications.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 28 Jul 2026.

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23 of 43 references.

References · 23

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2020Denoising Diffusion Implicit Modelscited by 9,655
  3. 2022RePaint: Inpainting using Denoising Diffusion Probabilistic Modelscited by 1,419
  4. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  5. 2022Human Motion Diffusion Modelcited by 1,062
  6. 2022EDGE: Editable Dance Generation From Musiccited by 284
  7. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  8. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
  9. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
  10. 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
  11. 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
  12. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
11 more
  1. 2026Kimodo: Scaling Controllable Human Motion Generationcited by 33
  2. 2023OmniMotionGPT: Animal Motion Generation with Limited Datacited by 18
  3. 2025Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondencecited by 16
  4. 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
  5. 2023ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characterscited by 12
  6. 2025Motion Synthesis with Sparse and Flexible Keyjoint Controlcited by 9
  7. 2023CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learningcited by 8
  8. 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
  9. 2025StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Datacited by 5
  10. 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 3
  11. 2025MAMM: Motion Control via Metric-Aligning Motion Matchingcited by 2

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  1. 2026Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
  2. 2026Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
  3. 2022Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning
  4. 2025Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining
  5. 2024Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models
  6. 2024Offline Adaptation of Quadruped Locomotion using Diffusion Models
  7. 2026Rapid Embodiment Adaptation for Quadrupedal Locomotion
  8. 2025AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis