mlsanityData to 7 Oct 2026

Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networks

arXiv 2511.17345 ↗First posted 21 Nov 2025cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel, label-efficient method for skeleton-based action recognition using graph convolutional networks (GCNs). The contribution of the proposed method resides in learning a novel acquisition function -- scoring the most informative subsets for labeling -- as the optimum of an objective function mixing data representativity, diversity and uncertainty. We also extend this approach by learning the most informative subsets using an invertible GCN which allows mapping data from ambient to latent spaces where the inherent distribution of the data is more easily captured. Extensive experiments, conducted on two challenging skeleton-based recognition datasets, show the effectiveness and the outperformance of our label-frugal GCNs against the related work.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 122 references that are in the map. First posted on arXiv 21 Nov 2025.

Builds on

33 of 122 references.

References · 33

  1. 2015Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learningcited by 4,416
  2. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
  3. 2019Learning Loss for Active Learningcited by 335
  4. 2016A Riemannian Network for SPD Matrix Learningcited by 162
  5. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  6. 2020Contextual Diversity for Active Learningcited by 139
  7. 2022Active Learning Through a Covering Lenscited by 62
  8. 2016Building Deep Networks on Grassmann Manifoldscited by 58
  9. 2024A Survey on Deep Active Learning: Recent Advances and New Frontierscited by 53
  10. 2019Rethinking deep active learning: Using unlabeled data at model trainingcited by 39
  11. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  12. 2022In Defense of Core-set: A Density-aware Core-set Selection for Active Learningcited by 26
21 more
  1. 2024MVP-Shot: Multi-Velocity Progressive-Alignment Framework for Few-Shot Action Recognitioncited by 25
  2. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  3. 2018A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understandingcited by 21
  4. 2023Hierarchical Point-based Active Learning for Semi-supervised Point Cloud Semantic Segmentationcited by 21
  5. 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
  6. 2016Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detectioncited by 18
  7. 2024Referring Atomic Video Action Recognitioncited by 16
  8. 2018DeepGRU: Deep Gesture Recognition Utilitycited by 14
  9. 2018Cost-effective Object Detection: Active Sample Mining with Switchable Selection Criteriacited by 12
  10. 2021Teaching an Active Learner with Contrastive Examplescited by 12
  11. 2023Align before Adapt: Leveraging Entity-to-Region Alignments for Generalizable Video Action Recognitioncited by 12
  12. 2022TiDAL: Learning Training Dynamics for Active Learningcited by 11
  13. 2024A Comprehensive Review of Few-shot Action Recognitioncited by 11
  14. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  15. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  16. 2024Exploring Explainability in Video Action Recognitioncited by 5
  17. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  18. 2024Real-Time Human Action Recognition on Embedded Platformscited by 4
  19. 2023Free-Form Composition Networks for Egocentric Action Recognitioncited by 2
  20. 2025Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadricscited by 2
  21. 2025Adaptive Prototype Model for Attribute-based Multi-label Few-shot Action Recognitioncited by 2

Built on by

Not cited yet.