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Active Learning for GCN-based Action Recognition

arXiv 2511.21625 ↗First posted 26 Nov 2025cs.CVcited by 0

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Abstract (arXiv)

Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this limitation, we propose a novel label-efficient GCN model. Our work makes two primary contributions. First, we develop a novel acquisition function that employs an adversarial strategy to identify a compact set of informative exemplars for labeling. This selection process balances representativeness, diversity, and uncertainty. Second, we introduce bidirectional and stable GCN architectures. These enhanced networks facilitate a more effective mapping between the ambient and latent data spaces, enabling a better understanding of the learned exemplar distribution. Extensive evaluations on two challenging skeleton-based action recognition benchmarks reveal significant improvements achieved by our label-efficient GCNs compared to prior work.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 131 references that are in the map. First posted on arXiv 26 Nov 2025.

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35 of 131 references.

References · 35

  1. 2015Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learningcited by 4,448
  2. 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
  3. 2019Learning Loss for Active Learningcited by 336
  4. 2021Revisiting Skeleton-based Action Recognitioncited by 257
  5. 2016A Riemannian Network for SPD Matrix Learningcited by 162
  6. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  7. 2020Contextual Diversity for Active Learningcited by 139
  8. 2016Building Deep Networks on Grassmann Manifoldscited by 58
  9. 2023Active Learning Principles for In-Context Learning with Large Language Modelscited by 54
  10. 2024A Survey on Deep Active Learning: Recent Advances and New Frontierscited by 54
  11. 2019Batch Active Learning Using Determinantal Point Processescited by 43
  12. 2019Rethinking deep active learning: Using unlabeled data at model trainingcited by 39
23 more
  1. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  2. 2022In Defense of Core-set: A Density-aware Core-set Selection for Active Learningcited by 27
  3. 2024MVP-Shot: Multi-Velocity Progressive-Alignment Framework for Few-Shot Action Recognitioncited by 25
  4. 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
  5. 2018A Novel Geometric Framework on Gram Matrix Trajectories for Human Behavior Understandingcited by 21
  6. 2023Hierarchical Point-based Active Learning for Semi-supervised Point Cloud Semantic Segmentationcited by 21
  7. 2021Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 20
  8. 2016Transition Forests: Learning Discriminative Temporal Transitions for Action Recognition and Detectioncited by 18
  9. 2024Referring Atomic Video Action Recognitioncited by 16
  10. 2018DeepGRU: Deep Gesture Recognition Utilitycited by 14
  11. 2021Teaching an Active Learner with Contrastive Examplescited by 12
  12. 2023Align before Adapt: Leveraging Entity-to-Region Alignments for Generalizable Video Action Recognitioncited by 12
  13. 2022TiDAL: Learning Training Dynamics for Active Learningcited by 11
  14. 2024A Comprehensive Review of Few-shot Action Recognitioncited by 11
  15. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  16. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  17. 2024Exploring Explainability in Video Action Recognitioncited by 5
  18. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  19. 2025Active Learning for Continual Learning: Keeping the Past Alive in the Presentcited by 5
  20. 2024Real-Time Human Action Recognition on Embedded Platformscited by 4
  21. 2023Free-Form Composition Networks for Egocentric Action Recognitioncited by 2
  22. 2025Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadricscited by 2
  23. 2025Adaptive Prototype Model for Attribute-based Multi-label Few-shot Action Recognitioncited by 2

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