mlsanityData to 14 Oct 2026

Photo-realistic 360 Head Avatars in the Wild

arXiv 2210.11594 ↗First posted 20 Oct 2022cs.CVcited by 4

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Abstract (arXiv)

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should be necessary to capture the data needed for avatar creation. For avatars to be rendered realistically from any viewpoint, we require training images and camera poses from all angles. However, we cannot rely on there being trackable features in the foreground or background of all images for use in estimating poses, especially from the side or back of the head. To overcome this, we propose a novel landmark detector trained on synthetic data to estimate camera poses from 360 degree mobile phone videos of a human head for use in a multi-stage optimization process which creates a photo-realistic avatar. We perform validation experiments with synthetic data and showcase our method on 360 degree avatars trained from mobile phone videos.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 6 of its 17 references that are in the map. First posted on arXiv 20 Oct 2022.

Builds on

6 of 17 references.

References · 6

  1. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  3. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  4. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  5. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  6. 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200

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Citing papers per year: 2023: 1; 2024: 2; 2025: 1.

4 papers.