GraphWalks: Efficient Shape Agnostic Geodesic Shortest Path Estimation
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Abstract (arXiv)
Geodesic paths and distances are among the most popular intrinsic properties of 3D surfaces. Traditionally, geodesic paths on discrete polygon surfaces were computed using shortest path algorithms, such as Dijkstra. However, such algorithms have two major limitations. They are non-differentiable which limits their direct usage in learnable pipelines and they are considerably time demanding. To address such limitations and alleviate the computational burden, we propose a learnable network to approximate geodesic paths. The proposed method is comprised by three major components: a graph neural network that encodes node positions in a high dimensional space, a path embedding that describes previously visited nodes and a point classifier that selects the next point in the path. The proposed method provides efficient approximations of the shortest paths and geodesic distances estimations. Given that all of the components of our method are fully differentiable, it can be directly plugged into any learnable pipeline as well as customized under any differentiable constraint. We extensively evaluate the proposed method with several qualitative and quantitative experiments.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 17 of its 59 references that are in the map. First posted on arXiv 30 May 2022.
Builds on
17 of 59 references.
References · 17
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5 more
- 2020Learning to Generate Customized Dynamic 3D Facial Expressionscited by 11
- 2016Geodesic Distance Descriptorscited by 10
- 2019Geodesic Distance Estimation with Sphereletscited by 9
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Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 2.
8 papers.
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
- 2023Neural Sign Actors: A diffusion model for 3D sign language production from textcited by 49
- 2024SAGS: Structure-Aware 3D Gaussian Splattingcited by 21
- 2022On the effectiveness of persistent homologycited by 20
- 2023NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queriescited by 7
- 2024ShapeFusion: A 3D diffusion model for localized shape editingcited by 7
- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modelingcited by 4
- 2025GeoMM: On Geodesic Perspective for Multi-modal Learningcited by 2
- 2025ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling12 Oct 2025
- 2025GeoMM: On Geodesic Perspective for Multi-modal Learning16 May 2025
- 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild18 Sep 2024
- 2024SAGS: Structure-Aware 3D Gaussian Splatting29 Apr 2024
- 2024ShapeFusion: A 3D diffusion model for localized shape editing28 Mar 2024
- 2023Neural Sign Actors: A diffusion model for 3D sign language production from text5 Dec 2023
- 2023NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries1 Jun 2023
- 2022On the effectiveness of persistent homology21 Jun 2022