4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians
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Abstract (arXiv)
We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by jointly optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D SLAM research is the lack of reliable ground truth and evaluation protocols, primarily due to the difficulty of 4D capture using commodity sensors. To address this, we present a novel open synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 41 of its 68 references that are in the map. First posted on arXiv 28 May 2025.
Builds on
41 of 68 references.
References · 41
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
29 more
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 506
- 2016Direct Sparse Odometrycited by 485
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2017Neural 3D Mesh Renderercited by 437
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2016SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networkscited by 135
- 2018A micro Lie theory for state estimation in roboticscited by 124
- 2019DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Datacited by 77
- 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
- 2020Neural Deformation Graphs for Globally-consistent Non-rigid Reconstructioncited by 67
- 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
- 2017Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objectscited by 47
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2019SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstructioncited by 31
- 2024DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstructioncited by 20
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Citing papers per year: 2025: 3; 2026: 10.
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- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
- 2025Any4D: Unified Feed-Forward Metric 4D Reconstructioncited by 35
- 2026Video Understanding: From Geometry and Semantics to Unified Modelscited by 5
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
- 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrievalcited by 3
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splattingcited by 2
- 2025Preconditioned Deformation Gridscited by 1
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequencescited by 1
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priorscited by 0
- 2026Triangle Splatting SLAMcited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
1 more
- 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds10 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval10 May 2026
- 2026Video Understanding: From Geometry and Semantics to Unified Models18 Mar 2026
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors4 Mar 2026
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences25 Feb 2026
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting19 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams5 Jan 2026
- 2025Any4D: Unified Feed-Forward Metric 4D Reconstruction11 Dec 2025
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
1 more
- 2025Preconditioned Deformation Grids22 Sep 2025
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
- 2025Any4D: Unified Feed-Forward Metric 4D Reconstructioncited by 35
- 2026Video Understanding: From Geometry and Semantics to Unified Modelscited by 5
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
- 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrievalcited by 3
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splattingcited by 2
- 2025Preconditioned Deformation Gridscited by 1
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequencescited by 1
- 2026Triangle Splatting SLAMcited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Cloudscited by 0
- 2026DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds10 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026Triangle Splatting SLAM29 May 2026
- 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval10 May 2026
- 2026Video Understanding: From Geometry and Semantics to Unified Models18 Mar 2026
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences25 Feb 2026
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting19 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams5 Jan 2026
- 2025Any4D: Unified Feed-Forward Metric 4D Reconstruction11 Dec 2025
- 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression5 Dec 2025
- 2025Preconditioned Deformation Grids22 Sep 2025