4D Gaussian Splatting as a Learned Dynamical System
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Abstract (arXiv)
We reinterpret 4D Gaussian Splatting as a continuous-time dynamical system, where scene motion arises from integrating a learned neural dynamical field rather than applying per-frame deformations. This formulation, which we call EvoGS, treats the Gaussian representation as an evolving physical system whose state evolves continuously under a learned motion law. This unlocks capabilities absent in deformation-based approaches:(1) sample-efficient learning from sparse temporal supervision by modeling the underlying motion law; (2) temporal extrapolation enabling forward and backward prediction beyond observed time ranges; and (3) compositional dynamics that allow localized dynamics injection for controllable scene synthesis. Experiments on dynamic scene benchmarks show that EvoGS achieves better motion coherence and temporal consistency compared to deformation-field baselines while maintaining real-time rendering
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 29 of its 49 references that are in the map. First posted on arXiv 22 Dec 2025.
Builds on
29 of 49 references.
References · 29
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2018Neural Ordinary Differential Equationscited by 3,733
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2018World Modelscited by 1,444
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
17 more
- 2024Genie: Generative Interactive Environmentscited by 706
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2021Machine learning accelerated computational fluid dynamicscited by 461
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023Segment Any 3D Gaussianscited by 158
- 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
- 2018Deep Fluids: A Generative Network for Parameterized Fluid Simulationscited by 121
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
- 2018SPNets: Differentiable Fluid Dynamics for Deep Neural Networkscited by 62
- 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2023Fluid Simulation on Neural Flow Mapscited by 12
- 2025CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Imagescited by 7
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Drivingcited by 1
- 2026GEM: Gaussian Evolution Model for Occupancy Forecasting and Motion Planningcited by 0
- 2026Future Rendering neq Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Windowcited by 0
- 2026LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splattingcited by 0
- 2026LaGSplat: Inferring Physics-Governed Interactive Simulation from Monocular Video Using Latent Lagrangian Gaussian Splatting17 Aug 2026
- 2026Future Rendering neq Future Surface: A Benchmark and Dataset for Dynamic Surface Reconstruction Beyond the Observed Window23 Jul 2026
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving9 Jun 2026
- 2026GEM: Gaussian Evolution Model for Occupancy Forecasting and Motion Planning17 May 2026