mlsanityData to 7 Oct 2026

4D Gaussian Splatting as a Learned Dynamical System

arXiv 2512.19648 ↗First posted 22 Dec 2025cs.CVcited by 4

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Abstract (arXiv)

We reinterpret 4D Gaussian Splatting as a continuous-time dynamical system, where scene motion arises from integrating a learned neural dynamical field rather than applying per-frame deformations. This formulation, which we call EvoGS, treats the Gaussian representation as an evolving physical system whose state evolves continuously under a learned motion law. This unlocks capabilities absent in deformation-based approaches:(1) sample-efficient learning from sparse temporal supervision by modeling the underlying motion law; (2) temporal extrapolation enabling forward and backward prediction beyond observed time ranges; and (3) compositional dynamics that allow localized dynamics injection for controllable scene synthesis. Experiments on dynamic scene benchmarks show that EvoGS achieves better motion coherence and temporal consistency compared to deformation-field baselines while maintaining real-time rendering

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 29 of its 49 references that are in the map. First posted on arXiv 22 Dec 2025.

Builds on

29 of 49 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2018Neural Ordinary Differential Equationscited by 3,733
  4. 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,483
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2018World Modelscited by 1,444
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  11. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
17 more
  1. 2024Genie: Generative Interactive Environmentscited by 706
  2. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  3. 2021Machine learning accelerated computational fluid dynamicscited by 461
  4. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  5. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  6. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  7. 2023Segment Any 3D Gaussianscited by 158
  8. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  9. 2018Deep Fluids: A Generative Network for Parameterized Fluid Simulationscited by 121
  10. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  11. 2024ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuningcited by 68
  12. 2018SPNets: Differentiable Fluid Dynamics for Deep Neural Networkscited by 62
  13. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 62
  14. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
  15. 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
  16. 2023Fluid Simulation on Neural Flow Mapscited by 12
  17. 2025CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Imagescited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.