High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting
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Abstract (arXiv)
The scalability of robotic learning is fundamentally bottlenecked by the significant cost and labor of real-world data collection. While simulated data offers a scalable alternative, it often fails to generalize to the real world due to significant gaps in visual appearance, physical properties, and object interactions. To address this, we propose RoboSimGS, a novel Real2Sim2Real framework that converts multi-view real-world images into scalable, high-fidelity, and physically interactive simulation environments for robotic manipulation. Our approach reconstructs scenes using a hybrid representation: 3D Gaussian Splatting (3DGS) captures the photorealistic appearance of the environment, while mesh primitives for interactive objects ensure accurate physics simulation. Crucially, we pioneer the use of a Multi-modal Large Language Model (MLLM) to automate the creation of physically plausible, articulated assets. The MLLM analyzes visual data to infer not only physical properties (e.g., density, stiffness) but also complex kinematic structures (e.g., hinges, sliding rails) of objects. We demonstrate that policies trained entirely on data generated by RoboSimGS achieve successful zero-shot sim-to-real transfer across a diverse set of real-world manipulation tasks. Furthermore, data from RoboSimGS significantly enhances the performance and generalization capabilities of SOTA methods. Our results validate RoboSimGS as a powerful and scalable solution for bridging the sim-to-real gap.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Oct 2025.
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Citing papers per year: 2025: 3; 2026: 11.
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- 2025Act2Goal: From World Model To General Goal-conditioned Policycited by 20
- 2025DragMesh: Interactive 3D Generation Made Easycited by 3
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026Physics-Aware 3D Gaussian Editing for Driving Scene Generationcited by 2
- 2026DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptationcited by 2
- 2025Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splattingcited by 1
- 2026Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deploymentcited by 1
- 2026CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environmentcited by 1
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videoscited by 1
- 2026RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulationcited by 0
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
- 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulation9 Oct 2026
- 2026F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvement28 Sep 2026
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation20 Sep 2026
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos18 Sep 2026
- 2026RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation8 Sep 2026
- 2026DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation29 Aug 2026
- 2026Physics-Aware 3D Gaussian Editing for Driving Scene Generation25 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment7 Apr 2026
- 2026Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment30 Mar 2026
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints12 Mar 2026
- 2025Act2Goal: From World Model To General Goal-conditioned Policy29 Dec 2025
- 2025DragMesh: Interactive 3D Generation Made Easycited by 3
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
- 2026Physics-Aware 3D Gaussian Editing for Driving Scene Generationcited by 2
- 2025Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splattingcited by 1
- 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videoscited by 1
- 2026RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulationcited by 0
- 2026F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvementcited by 0
- 2026F4R: Failure-Driven Recognition, Reconstruction, Refinement, and Redeployment for Continual Robot Self-Improvement28 Sep 2026
- 2026KnowDemo: Knowledge-Guided Robot Demonstration Generation from Human Videos18 Sep 2026
- 2026RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation8 Sep 2026
- 2026Physics-Aware 3D Gaussian Editing for Driving Scene Generation25 May 2026
- 20263D Generation for Embodied AI and Robotic Simulation: A Survey29 Apr 2026
- 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints12 Mar 2026
- 2025DragMesh: Interactive 3D Generation Made Easy6 Dec 2025
- 2025Moving Light Adaptive Colonoscopy Reconstruction via Illumination-Attenuation-Aware 3D Gaussian Splatting21 Oct 2025
Similar, not cited
Close in wording, no citation either way
- 2025RoboPearls: Editable Video Simulation for Robot Manipulation
- 2025Bridging Simulation and Reality: Cross-Domain Transfer with Semantic 2D Gaussian Splatting ↗
- 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulation
- 2024Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
- 2025Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware
- 2025Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation
- 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning
- 2025ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects