Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning
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Abstract (arXiv)
We present Inst4DGS, an instance-decomposed 4D Gaussian Splatting (4DGS) approach with long-horizon per-Gaussian trajectories. While dynamic 4DGS has advanced rapidly, instance-decomposed 4DGS remains underexplored, largely due to the difficulty of associating inconsistent instance labels across independently segmented multi-view videos. We address this challenge by introducing per-video label-permutation latents that learn cross-video instance matches through a differentiable Sinkhorn layer, enabling direct multi-view supervision with consistent identity preservation. This explicit label alignment yields sharp decision boundaries and temporally stable identities without identity drift. To further improve efficiency, we propose instance-decomposed motion scaffolds that provide low-dimensional motion bases per object for long-horizon trajectory optimization. Experiments on Panoptic Studio and Neural3DV show that Inst4DGS jointly supports tracking and instance decomposition while achieving state-of-the-art rendering and segmentation quality. On the Panoptic Studio dataset, Inst4DGS improves PSNR from 26.10 to 28.36, and instance mIoU from 0.6310 to 0.9129, over the strongest baseline.
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References · 28
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,437
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2025SAM 3: Segment Anything with Conceptscited by 835
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
16 more
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 195
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2018Learning Latent Permutations with Gumbel-Sinkhorn Networkscited by 172
- 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 171
- 2023Segment Any 3D Gaussianscited by 158
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
- 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
- 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
- 2024Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentationcited by 22
- 2024TRASE: Tracking-free 4D Segmentation and Editingcited by 8
- 2025Split4D: Decomposed 4D Scene Reconstruction Without Video Segmentationcited by 4
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