Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop
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Abstract (arXiv)
Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 45 of its 72 references that are in the map. First posted on arXiv 12 Jun 2025.
Builds on
45 of 72 references.
References · 45
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2021Implicit Behavioral Cloningcited by 452
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Citing papers per year: 2025: 8; 2026: 17.
25 papers.
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- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025Thinking in 360deg: Humanoid Visual Search in the Wildcited by 15
- 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Eracited by 12
- 2025Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformerscited by 11
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 6
- 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategycited by 4
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 4
- 2025DepthFocus: Controllable Depth Estimation for See-Through Scenescited by 3
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenescited by 3
- 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learningcited by 3
- 2025Observer-Actor: Active Vision Imitation Learning with Sparse-View Gaussian Splattingcited by 2
- 2026FOVI: A biologically-inspired foveated interface for deep vision modelscited by 2
13 more
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Videocited by 2
- 2025Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive Learningcited by 1
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
- 2026Panoramic Affordance Predictioncited by 1
- 2026Policy-based Foveated Imaging and Perceptioncited by 1
- 2026Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitationcited by 1
- 2026TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinementcited by 0
- 2026Self-supervised pretraining for an iterative image size agnostic vision transformercited by 0
- 2026LEAP: Learning Emergent Active Perception for Quadruped Navigationcited by 0
- 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardwarecited by 0
- 2026Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuningcited by 0
- 2026EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Camerascited by 0
- 2026FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAscited by 0
- 2026FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAs14 Oct 2026
- 2026EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras2 Oct 2026
- 2026Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuning28 Sep 2026
- 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware16 Sep 2026
- 2026LEAP: Learning Emergent Active Perception for Quadruped Navigation15 Sep 2026
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Video2 Jul 2026
- 2026Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation22 Jun 2026
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perception4 Jun 2026
- 2026Policy-based Foveated Imaging and Perception1 Jun 2026
- 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning8 May 2026
- 2026Self-supervised pretraining for an iterative image size agnostic vision transformer22 Apr 2026
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes20 Apr 2026
13 more
- 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generation24 Mar 2026
- 2026Panoramic Affordance Prediction16 Mar 2026
- 2026FOVI: A biologically-inspired foveated interface for deep vision models3 Feb 2026
- 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategy2 Feb 2026
- 2026TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinement28 Jan 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
- 2025Thinking in 360deg: Humanoid Visual Search in the Wild25 Nov 2025
- 2025Observer-Actor: Active Vision Imitation Learning with Sparse-View Gaussian Splatting22 Nov 2025
- 2025DepthFocus: Controllable Depth Estimation for See-Through Scenes21 Nov 2025
- 2025Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive Learning9 Oct 2025
- 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Era16 Sep 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Python30 Jul 2025
- 2025Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers21 Jul 2025
- 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
- 2025Thinking in 360deg: Humanoid Visual Search in the Wildcited by 15
- 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Eracited by 12
- 2025Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformerscited by 11
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 6
- 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategycited by 4
- 2025DepthFocus: Controllable Depth Estimation for See-Through Scenescited by 3
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenescited by 3
- 2026FOVI: A biologically-inspired foveated interface for deep vision modelscited by 2
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Videocited by 2
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
- 2026Panoramic Affordance Predictioncited by 1
12 most cited of 17 All 17 (JSON)
- 2026EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras2 Oct 2026
- 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware16 Sep 2026
- 2026LEAP: Learning Emergent Active Perception for Quadruped Navigation15 Sep 2026
- 2026LIME: Learning Intent-aware Camera Motion from Egocentric Video2 Jul 2026
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perception4 Jun 2026
- 2026Policy-based Foveated Imaging and Perception1 Jun 2026
- 2026Self-supervised pretraining for an iterative image size agnostic vision transformer22 Apr 2026
- 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenes20 Apr 2026
- 2026Panoramic Affordance Prediction16 Mar 2026
- 2026FOVI: A biologically-inspired foveated interface for deep vision models3 Feb 2026
- 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategy2 Feb 2026
- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach18 Dec 2025
12 newest of 17 All 17 (JSON)
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