mlsanityData to 14 Oct 2026

Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop

arXiv 2506.10968 ↗First posted 12 Jun 2025cs.RO cs.CVcited by 25

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Abstract (arXiv)

Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 45 of its 72 references that are in the map. First posted on arXiv 12 Jun 2025.

Builds on

45 of 72 references.

References · 45

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  3. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
  4. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  5. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  6. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  7. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  8. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  9. 2019Event-based Vision: A Surveycited by 1,016
  10. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  11. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  12. 2025FAST: Efficient Action Tokenization for Vision-Language-Action Modelscited by 665
33 more
  1. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  2. 2021Implicit Behavioral Cloningcited by 452
  3. 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
  4. 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 391
  5. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  6. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
  7. 2019High Speed and High Dynamic Range Video with an Event Cameracited by 345
  8. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  9. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 194
  10. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  11. 2023GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulatorscited by 189
  12. 2024Flex Attention: A Programming Model for Generating Optimized Attention Kernelscited by 185
  13. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  14. 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
  15. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
  16. 2016Revisiting Active Perceptioncited by 94
  17. 2025MuJoCo Playgroundcited by 78
  18. 2024Learning Visuotactile Skills with Two Multifingered Handscited by 76
  19. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  20. 2023Stabilize to Act: Learning to Coordinate for Bimanual Manipulationcited by 39
  21. 2017Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Taskscited by 38
  22. 2021Active 3D Shape Reconstruction from Vision and Touchcited by 34
  23. 2019360-Indoor: Towards Learning Real-World Objects in 360deg Indoor Equirectangular Imagescited by 26
  24. 2019Supervised Learning of the Next-Best-View for 3D Object Reconstructioncited by 24
  25. 2020Emergent Properties of Foveated Perceptual Systemscited by 24
  26. 2024From an Image to a Scene: Learning to Imagine the World from a Million 360 Videoscited by 23
  27. 2017Deep 360 Pilot: Learning a Deep Agent for Piloting through 360deg Sports Videocited by 22
  28. 2024Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulationcited by 22
  29. 2022Bayesian Imitation Learning for End-to-End Mobile Manipulationcited by 14
  30. 2016Emergence of foveal image sampling from learning to attend in visual scenescited by 8
  31. 2023Foveation in the Era of Deep Learningcited by 8
  32. 2018Active Object Perceiver: Recognition-guided Policy Learning for Object Searching on Mobile Robotscited by 7
  33. 2024Learning to Look: Seeking Information for Decision Making via Policy Factorizationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 8; 2026: 17.

25 papers.

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  1. 2025Viser: Imperative, Web-based 3D Visualization in Pythoncited by 23
  2. 2025Thinking in 360deg: Humanoid Visual Search in the Wildcited by 15
  3. 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Eracited by 12
  4. 2025Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformerscited by 11
  5. 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 6
  6. 2026Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategycited by 4
  7. 2026Foveated Diffusion: Efficient Spatially Adaptive Image and Video Generationcited by 4
  8. 2025DepthFocus: Controllable Depth Estimation for See-Through Scenescited by 3
  9. 2026E3VS-Bench: A Benchmark for Viewpoint-Dependent Active Perception in 3D Gaussian Splatting Scenescited by 3
  10. 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learningcited by 3
  11. 2025Observer-Actor: Active Vision Imitation Learning with Sparse-View Gaussian Splattingcited by 2
  12. 2026FOVI: A biologically-inspired foveated interface for deep vision modelscited by 2
13 more
  1. 2026LIME: Learning Intent-aware Camera Motion from Egocentric Videocited by 2
  2. 2025Gaze on the Prize: Shaping Visual Attention with Return-Guided Contrastive Learningcited by 1
  3. 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
  4. 2026Panoramic Affordance Predictioncited by 1
  5. 2026Policy-based Foveated Imaging and Perceptioncited by 1
  6. 2026Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitationcited by 1
  7. 2026TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinementcited by 0
  8. 2026Self-supervised pretraining for an iterative image size agnostic vision transformercited by 0
  9. 2026LEAP: Learning Emergent Active Perception for Quadruped Navigationcited by 0
  10. 2026ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardwarecited by 0
  11. 2026Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuningcited by 0
  12. 2026EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Camerascited by 0
  13. 2026FoveaVLA: Foveation Actions Replace the Wrist Camera in VLAscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
  2. 2026Eye, Robot: Learning Expressive Gaze Dynamics via a VLM-Guided Transformer-VAE
  3. 2025Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception
  4. 2026Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation
  5. 2026Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
  6. 2026ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation
  7. 2026Intent at a Glance: Gaze-Guided Robotic Manipulation via Foundation Models
  8. 2026Learning to See through Action: Predictive Curiosity for Robots