Efficient Diversity-based Experience Replay for Deep Reinforcement Learning
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Abstract (arXiv)
Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 37 of its 56 references that are in the map. First posted on arXiv 27 Oct 2024.
Builds on
37 of 56 references.
References · 37
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25 more
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
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- 2019Improving Sample Efficiency in Model-Free Reinforcement Learning from Imagescited by 268
- 2018Distributed Prioritized Experience Replaycited by 260
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- 2022Prioritizing Samples in Reinforcement Learning with Reducible Losscited by 20
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- 2021Deep Reinforcement Learning with Quantum-inspired Experience Replaycited by 18
- 2022Topological Experience Replaycited by 17
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- 2022Relay Hindsight Experience Replay: Self-Guided Continual Reinforcement Learning for Sequential Object Manipulation Tasks with Sparse Rewardscited by 10
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Built on by
Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025Knowing the Answer Isn't Enough: Fixing Reasoning Path Failures in LVLMscited by 5
- 2026MMR-GRPO: Accelerating GRPO-Style Training through Diversity-Aware Reward Reweightingcited by 2
- 2026UpSkill: Mutual Information Skill Learning for Structured Response Diversity in LLMscited by 1
- 2025PER-DPP Sampling Framework and Its Application in Path Planningcited by 0
- 2026C2T: Captioning-Structure and LLM-Aligned Common-Sense Reward Learning for Traffic--Vehicle Coordinationcited by 0
- 2026E2DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulationcited by 0
- 2026Sparse Gaussian-Mixture-Model Q-Functions via Hadamard Overparametrization for Online Reinforcement Learningcited by 0
- 2026Sparse Gaussian-Mixture-Model Q-Functions via Hadamard Overparametrization for Online Reinforcement Learning26 Jul 2026
- 2026E2DT: Efficient and Effective Decision Transformer with Experience-Aware Sampling for Robotic Manipulation30 Apr 2026
- 2026C2T: Captioning-Structure and LLM-Aligned Common-Sense Reward Learning for Traffic--Vehicle Coordination10 Apr 2026
- 2026UpSkill: Mutual Information Skill Learning for Structured Response Diversity in LLMs25 Feb 2026
- 2026MMR-GRPO: Accelerating GRPO-Style Training through Diversity-Aware Reward Reweighting14 Jan 2026
- 2025Knowing the Answer Isn't Enough: Fixing Reasoning Path Failures in LVLMs6 Dec 2025
- 2025PER-DPP Sampling Framework and Its Application in Path Planning10 Mar 2025