mlsanityData to 14 Oct 2026

CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

arXiv 2603.22846 ↗First posted 24 Mar 2026cs.AIcited by 5

On the map: LLM agents and tool use → Multimodal and embodied agents

also in 1 more
Abstract (arXiv)

Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first open-source Habitat-based benchmark protocol and episode set for language-conditioned competitive EVT featuring dynamic dueling, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 61 of its 76 references that are in the map. First posted on arXiv 24 Mar 2026.

Builds on

61 of 76 references.

References · 61

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Citing papers per year: 2026: 5.

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  2. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  3. 2021Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space
  4. 2025EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models
  5. 2025VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning
  6. 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research
  7. 2026Player-1: Learning to Play from Synthetic Experience
  8. 2025Reinforced Reasoning for Embodied Planning