ORBBuf: A Robust Buffering Method for Remote Visual SLAM
Not on the map. Why?
Abstract (arXiv)
The data loss caused by unreliable network seriously impacts the results of remote visual SLAM systems. From our experiment, a loss of less than 1 second of data can cause a visual SLAM algorithm to lose tracking. We present a novel buffering method, ORBBuf, to reduce the impact of data loss on remote visual SLAM systems. We model the buffering problem as an optimization problem by introducing a similarity metric between frames. To solve the buffering problem, we present an efficient greedy-like algorithm to discard the frames that have the least impact on the quality of SLAM results. We implement our ORBBuf method on ROS, a widely used middleware framework. Through an extensive evaluation on real-world scenarios and tens of gigabytes of datasets, we demonstrate that our ORBBuf method can be applied to different state-estimation algorithms (DSO and VINS-Fusion), different sensor data (both monocular images and stereo images), different scenes (both indoor and outdoor), and different network environments (both WiFi networks and 4G networks). Our experimental results indicate that the network losses indeed affect the SLAM results, and our ORBBuf method can reduce the RMSE up to 50 times comparing with the Drop-Oldest and Random buffering methods.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Oct 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 2; 2024: 1; 2025: 0; 2026: 1.
5 papers.
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 38
- 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
- 2021MotionHint: Self-Supervised Monocular Visual Odometry with Motion Constraintscited by 6
- 2023LoLep: Single-View View Synthesis with Locally-Learned Planes and Self-Attention Occlusion Inferencecited by 2
- 2026Edge-Assisted Multi-Robot Visual-Inertial SLAM with Efficient Communicationcited by 0
- 2026Edge-Assisted Multi-Robot Visual-Inertial SLAM with Efficient Communication11 Mar 2026
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2023LoLep: Single-View View Synthesis with Locally-Learned Planes and Self-Attention Occlusion Inference23 Jul 2023
- 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar11 Jul 2023
- 2021MotionHint: Self-Supervised Monocular Visual Odometry with Motion Constraints14 Sep 2021