Learning Knowledge Graph-based World Models of Textual Environments
On the map: World models → World models for language agents
Abstract (arXiv)
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive narratives, are reinforcement learning environments in which agents perceive and interact with the world using textual natural language. These environments contain long, multi-step puzzles or quests woven through a world that is filled with hundreds of characters, locations, and objects. Our world model learns to simultaneously: (1) predict changes in the world caused by an agent's actions when representing the world as a knowledge graph; and (2) generate the set of contextually relevant natural language actions required to operate in the world. We frame this task as a Set of Sequences generation problem by exploiting the inherent structure of knowledge graphs and actions and introduce both a transformer-based multi-task architecture and a loss function to train it. A zero-shot ablation study on never-before-seen textual worlds shows that our methodology significantly outperforms existing textual world modeling techniques as well as the importance of each of our contributions.
Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 29 of its 49 references that are in the map. First posted on arXiv 17 Jun 2021.
Builds on
29 of 49 references.
References · 29
- 2017Attention Is All You Needcited by 59,932
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- 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
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17 more
- 2015Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Imagescited by 266
- 2018Learning Deep Generative Models of Graphscited by 227
- 2019Contrastive Learning of Structured World Modelscited by 206
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
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- 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 70
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- 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
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Citing papers per year: 2021: 3; 2022: 8; 2023: 7; 2024: 3; 2025: 6; 2026: 4.
31 papers.
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- 2022Multimodal Learning with Transformers: A Surveycited by 399
- 2023Can Language Models Solve Graph Problems in Natural Language?cited by 249
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 174
- 2023Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Trackercited by 95
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
- 2022Aligning to Social Norms and Values in Interactive Narrativescited by 32
- 2022Large Language Models can Implement Policy Iterationcited by 31
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2024Making Large Language Models into World Models with Precondition and Effect Knowledgecited by 21
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learningcited by 14
- 2021Enhancing Multilingual Language Model with Massive Multilingual Knowledge Triplescited by 13
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- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
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- 2025LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Studycited by 9
- 2025Large Language Models Meet Text-Attributed Graphs: A Survey of Integration Frameworks and Applicationscited by 5
- 2026Graph World Models: Concepts, Taxonomy, and Future Directionscited by 5
- 2025Graph-Grounded LLMs: Leveraging Graphical Function Calling to Minimize LLM Hallucinationscited by 4
- 2024DAVIS: Planning Agent with Knowledge Graph-Powered Inner Monologuecited by 3
- 2026Understanding Rollout Error in Graph World Modelscited by 3
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Gamescited by 2
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
- 2022Commonsense Knowledge from Scene Graphs for Textual Environmentscited by 1
- 2023Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Gamescited by 1
- 2025KnowMap: Efficient Knowledge-Driven Task Adaptation for LLMscited by 1
- 2025Efficient Graph Understanding with LLMs via Structured Context Injectioncited by 1
- 2022DiffG-RL: Leveraging Difference between State and Common Sensecited by 0
- 2023Causal schema induction for knowledge discoverycited by 0
- 2024Can Language Models Enable In-Context Database?cited by 0
- 2026The Mechanism Matters: When Knowledge Graphs Help Reinforcement Learningcited by 0
- 2026HyperWorld: Hypergraph-Structured State Serialization Improves Learned Textual World Modelscited by 0
- 2026The Mechanism Matters: When Knowledge Graphs Help Reinforcement Learning21 Jul 2026
- 2026Understanding Rollout Error in Graph World Models26 Jun 2026
- 2026HyperWorld: Hypergraph-Structured State Serialization Improves Learned Textual World Models12 Jun 2026
- 2026Graph World Models: Concepts, Taxonomy, and Future Directions30 Apr 2026
- 2025Large Language Models Meet Text-Attributed Graphs: A Survey of Integration Frameworks and Applications24 Oct 2025
- 2025Efficient Graph Understanding with LLMs via Structured Context Injection31 Aug 2025
- 2025KnowMap: Efficient Knowledge-Driven Task Adaptation for LLMs24 Jun 2025
- 2025LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study26 May 2025
- 2025Graph-Grounded LLMs: Leveraging Graphical Function Calling to Minimize LLM Hallucinations13 Mar 2025
- 2025GraphThought: Graph Combinatorial Optimization with Thought Generation17 Feb 2025
- 2024Can Language Models Enable In-Context Database?4 Nov 2024
- 2024DAVIS: Planning Agent with Knowledge Graph-Powered Inner Monologue11 Oct 2024
19 more
- 2024Making Large Language Models into World Models with Precondition and Effect Knowledge18 Sep 2024
- 2023Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games3 Nov 2023
- 2023Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker1 Jun 2023
- 2023Can Language Models Solve Graph Problems in Natural Language?17 May 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark6 Apr 2023
- 2023Causal schema induction for knowledge discovery27 Mar 2023
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan 2023
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
- 2022DiffG-RL: Leveraging Difference between State and Common Sense29 Nov 2022
- 2022Commonsense Knowledge from Scene Graphs for Textual Environments19 Oct 2022
- 2022Behavior Cloned Transformers are Neurosymbolic Reasoners13 Oct 2022
- 2022Large Language Models can Implement Policy Iteration7 Oct 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022Multimodal Learning with Transformers: A Survey13 Jun 2022
- 2022Aligning to Social Norms and Values in Interactive Narratives4 May 2022
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning16 Dec 2021
- 2021Enhancing Multilingual Language Model with Massive Multilingual Knowledge Triples22 Nov 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
- 2024Making Large Language Models into World Models with Precondition and Effect Knowledgecited by 21
- 2026Graph World Models: Concepts, Taxonomy, and Future Directionscited by 5
- 2026Understanding Rollout Error in Graph World Modelscited by 3
- 2026HyperWorld: Hypergraph-Structured State Serialization Improves Learned Textual World Modelscited by 0
- 2026Understanding Rollout Error in Graph World Models26 Jun 2026
- 2026HyperWorld: Hypergraph-Structured State Serialization Improves Learned Textual World Models12 Jun 2026
- 2026Graph World Models: Concepts, Taxonomy, and Future Directions30 Apr 2026
- 2024Making Large Language Models into World Models with Precondition and Effect Knowledge18 Sep 2024
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan 2023
- 2022Multimodal Learning with Transformers: A Surveycited by 399
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 174
- 2023Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Trackercited by 95
- 2022Aligning to Social Norms and Values in Interactive Narrativescited by 32
- 2022Large Language Models can Implement Policy Iterationcited by 31
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragonscited by 22
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learningcited by 14
- 2021Enhancing Multilingual Language Model with Massive Multilingual Knowledge Triplescited by 13
- 2022Behavior Cloned Transformers are Neurosymbolic Reasonerscited by 10
- 2025LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Studycited by 9
- 2025Large Language Models Meet Text-Attributed Graphs: A Survey of Integration Frameworks and Applicationscited by 5
12 most cited of 22 All 22 (JSON)
- 2026The Mechanism Matters: When Knowledge Graphs Help Reinforcement Learning21 Jul 2026
- 2025Large Language Models Meet Text-Attributed Graphs: A Survey of Integration Frameworks and Applications24 Oct 2025
- 2025Efficient Graph Understanding with LLMs via Structured Context Injection31 Aug 2025
- 2025KnowMap: Efficient Knowledge-Driven Task Adaptation for LLMs24 Jun 2025
- 2025LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study26 May 2025
- 2024Can Language Models Enable In-Context Database?4 Nov 2024
- 2023Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based Games3 Nov 2023
- 2023Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker1 Jun 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark6 Apr 2023
- 2023Causal schema induction for knowledge discovery27 Mar 2023
- 2022I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons20 Dec 2022
12 newest of 22 All 22 (JSON)
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