mlsanityData to 14 Oct 2026

Playing Text-Based Games with Common Sense

arXiv 2012.02757 ↗First posted 4 Dec 2020cs.AI cs.CLcited by 21

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Abstract (arXiv)

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep reinforcement learning agents can learn to solve these puzzles. However, the everyday interactions with the environment, while trivial for human players, present as additional puzzles to agents. We explore two techniques for incorporating commonsense knowledge into agents. Inferring possibly hidden aspects of the world state with either a commonsense inference model COMET, or a language model BERT. Biasing an agents exploration according to common patterns recognized by a language model. We test our technique in the 9to05 game, which is an extreme version of a text based game that requires numerous interactions with common, everyday objects in common, everyday scenarios. We conclude that agents that augment their beliefs about the world state with commonsense inferences are more robust to observational errors and omissions of common elements from text descriptions.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Dec 2020.

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Citing papers per year: 2021: 6; 2022: 5; 2023: 4; 2024: 3; 2025: 2; 2026: 1.

21 papers.

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  1. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
  2. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
  3. 2022Dungeons and Dragons as a Dialog Challenge for Artificial Intelligencecited by 35
  4. 2022Aligning to Social Norms and Values in Interactive Narrativescited by 32
  5. 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
  6. 2023LARP: Language-Agent Role Play for Open-World Gamescited by 24
  7. 2024AgentLens: Visual Analysis for Agent Behaviors in LLM-based Autonomous Systemscited by 23
  8. 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
  9. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  10. 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
  11. 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
  12. 2021Modeling Worlds in Textcited by 11
9 more
  1. 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
  2. 2023Story Shaping: Teaching Agents Human-like Behavior with Storiescited by 7
  3. 2021Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agentscited by 4
  4. 2022kogito: A Commonsense Knowledge Inference Toolkitcited by 4
  5. 2022Learning to Query Internet Text for Informing Reinforcement Learning Agentscited by 3
  6. 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?cited by 1
  7. 2022DiffG-RL: Leveraging Difference between State and Common Sensecited by 0
  8. 2024Generalizability of experimental studiescited by 0
  9. 2026Boosting Deep Reinforcement Learning with Semantic Knowledge for Robotic Manipulatorscited by 0