How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds
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Abstract (arXiv)
Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized natural language state-action space. Standard Reinforcement Learning agents are poorly equipped to effectively explore such spaces and often struggle to overcome bottlenecks---states that agents are unable to pass through simply because they do not see the right action sequence enough times to be sufficiently reinforced. We introduce Q*BERT, an agent that learns to build a knowledge graph of the world by answering questions, which leads to greater sample efficiency. To overcome bottlenecks, we further introduce MC!Q*BERT an agent that uses an knowledge-graph-based intrinsic motivation to detect bottlenecks and a novel exploration strategy to efficiently learn a chain of policy modules to overcome them. We present an ablation study and results demonstrating how our method outperforms the current state-of-the-art on nine text games, including the popular game, Zork, where, for the first time, a learning agent gets past the bottleneck where the player is eaten by a Grue.
Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2020.
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Citing papers per year: 2021: 13; 2022: 5; 2023: 11; 2024: 3; 2025: 6.
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- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
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- 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
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- 2021Situated Language Learning via Interactive Narrativescited by 2
- 2022Revisiting the Roles of "Text" in Text Gamescited by 2
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Gamescited by 2
- 2024A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worldscited by 2
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
- 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?cited by 1
- 2025Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMs13 Aug 2025
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025TALES: Text Adventure Learning Environment Suite19 Apr 2025
- 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?8 Feb 2025
- 2025Large Language Models Think Too Fast To Explore Effectively29 Jan 2025
- 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents5 Jul 2024
- 2024STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models9 Jun 2024
- 2024A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worlds9 May 2024
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models30 Nov 2023
- 2023Thespian: Multi-Character Text Role-Playing Game Agents3 Aug 2023
- 2023Dialogue Shaping: Empowering Agents through NPC Interaction28 Jul 2023
26 more
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark6 Apr 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning21 Feb 2023
- 2023Language Decision Transformers with Exponential Tilt for Interactive Text Environments10 Feb 2023
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan 2023
- 2023Story Shaping: Teaching Agents Human-like Behavior with Stories24 Jan 2023
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectory29 Dec 2022
- 2022Revisiting the Roles of "Text" in Text Games15 Oct 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
- 2022Learning to Query Internet Text for Informing Reinforcement Learning Agents25 May 2022
- 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?14 Mar 2022
- 2021Inherently Explainable Reinforcement Learning in Natural Language16 Dec 2021
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning16 Dec 2021
- 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morally25 Oct 2021
- 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learning16 Oct 2021
- 2021A Framework for Learning to Request Rich and Contextually Useful Information from Humans14 Oct 2021
- 2021Situated Dialogue Learning through Procedural Environment Generation7 Oct 2021
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Language20 Sep 2021
- 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Games18 Jul 2021
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environments8 Jul 2021
- 2021Learning Knowledge Graph-based World Models of Textual Environments17 Jun 2021
- 2021Modeling Worlds in Text17 Jun 2021
- 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior19 Apr 2021
- 2021Situated Language Learning via Interactive Narratives18 Mar 2021
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
- 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
- 2023Dialogue Shaping: Empowering Agents through NPC Interactioncited by 8
- 2024STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Modelscited by 8
- 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?cited by 1
- 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agents23 Apr 2025
- 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?8 Feb 2025
- 2024STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models9 Jun 2024
- 2023Dialogue Shaping: Empowering Agents through NPC Interaction28 Jul 2023
- 2023Knowledge-enhanced Agents for Interactive Text Games8 May 2023
- 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agentscited by 100
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
- 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
- 2021Modeling Worlds in Textcited by 11
- 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents5 Jul 2024
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling28 Jan 2023
- 2021Learning Knowledge Graph-based World Models of Textual Environments17 Jun 2021
- 2021Modeling Worlds in Text17 Jun 2021
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 174
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
- 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morallycited by 57
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
- 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
- 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
- 2021Inherently Explainable Reinforcement Learning in Natural Languagecited by 16
- 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
- 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
- 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learningcited by 14
- 2021A Framework for Learning to Request Rich and Contextually Useful Information from Humanscited by 12
- 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
12 most cited of 24 All 24 (JSON)
- 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Games18 May 2025
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- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models30 Nov 2023
- 2023Thespian: Multi-Character Text Role-Playing Game Agents3 Aug 2023
- 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Games14 Apr 2023
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark6 Apr 2023
- 2023Conceptual Reinforcement Learning for Language-Conditioned Tasks9 Mar 2023
- 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learning21 Feb 2023
- 2023Story Shaping: Teaching Agents Human-like Behavior with Stories24 Jan 2023
- 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectory29 Dec 2022
- 2022Revisiting the Roles of "Text" in Text Games15 Oct 2022
- 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Games9 Sep 2022
12 newest of 24 All 24 (JSON)