mlsanityData to 7 Oct 2026

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

arXiv 2006.07409 ↗First posted 12 Jun 2020cs.AI cs.CL cs.LGcited by 38

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Abstract (arXiv)

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized natural language state-action space. Standard Reinforcement Learning agents are poorly equipped to effectively explore such spaces and often struggle to overcome bottlenecks---states that agents are unable to pass through simply because they do not see the right action sequence enough times to be sufficiently reinforced. We introduce Q*BERT, an agent that learns to build a knowledge graph of the world by answering questions, which leads to greater sample efficiency. To overcome bottlenecks, we further introduce MC!Q*BERT an agent that uses an knowledge-graph-based intrinsic motivation to detect bottlenecks and a novel exploration strategy to efficiently learn a chain of policy modules to overcome them. We present an ablation study and results demonstrating how our method outperforms the current state-of-the-art on nine text games, including the popular game, Zork, where, for the first time, a learning agent gets past the bottleneck where the player is eaten by a Grue.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2020.

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Citing papers per year: 2021: 13; 2022: 5; 2023: 11; 2024: 3; 2025: 6.

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  1. 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 298
  2. 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 174
  3. 2024AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agentscited by 100
  4. 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
  5. 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
  6. 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morallycited by 57
  7. 2022On Transforming Reinforcement Learning by Transformer: The Development Trajectorycited by 35
  8. 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
  9. 2025Monte Carlo Planning with Large Language Model for Text-Based Game Agentscited by 22
  10. 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
  11. 2021A Systematic Survey of Text Worlds as Embodied Natural Language Environmentscited by 17
  12. 2021Inherently Explainable Reinforcement Learning in Natural Languagecited by 16
26 more
  1. 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
  2. 2021A Survey of Text Games for Reinforcement Learning informed by Natural Languagecited by 14
  3. 2021Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learningcited by 14
  4. 2021A Framework for Learning to Request Rich and Contextually Useful Information from Humanscited by 12
  5. 2021Modeling Worlds in Textcited by 11
  6. 2023Knowledge-enhanced Agents for Interactive Text Gamescited by 10
  7. 2021Situated Dialogue Learning through Procedural Environment Generationcited by 9
  8. 2025TALES: Text Adventure Learning Environment Suitecited by 9
  9. 2025Multi-Turn Puzzles: Evaluating Interactive Reasoning and Strategic Dialogue in LLMscited by 9
  10. 2021Case-based Reasoning for Better Generalization in Textual Reinforcement Learningcited by 8
  11. 2023Conceptual Reinforcement Learning for Language-Conditioned Taskscited by 8
  12. 2023Dialogue Shaping: Empowering Agents through NPC Interactioncited by 8
  13. 2024STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Modelscited by 8
  14. 2023Story Shaping: Teaching Agents Human-like Behavior with Storiescited by 7
  15. 2025Large Language Models Think Too Fast To Explore Effectivelycited by 7
  16. 2023Thespian: Multi-Character Text Role-Playing Game Agentscited by 6
  17. 2022Learning to Query Internet Text for Informing Reinforcement Learning Agentscited by 3
  18. 2023Language Decision Transformers with Exponential Tilt for Interactive Text Environmentscited by 3
  19. 2025Learning to Play Like Humans: A Framework for LLM Adaptation in Interactive Fiction Gamescited by 3
  20. 2021Situated Language Learning via Interactive Narrativescited by 2
  21. 2022Revisiting the Roles of "Text" in Text Gamescited by 2
  22. 2023Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement Learningcited by 2
  23. 2023Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based Gamescited by 2
  24. 2024A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worldscited by 2
  25. 2022An Analysis of Deep Reinforcement Learning Agents for Text-based Gamescited by 1
  26. 2025The Odyssey of the Fittest: Can Agents Survive and Still Be Good?cited by 1