Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks
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Abstract (arXiv)
We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle this challenge, we convert the multi-task learning problem into learning basic skills and planning over the skills. Using the popular open-world game Minecraft as the testbed, we propose three types of fine-grained basic skills, and use RL with intrinsic rewards to acquire skills. A novel Finding-skill that performs exploration to find diverse items provides better initialization for other skills, improving the sample efficiency for skill learning. In skill planning, we leverage the prior knowledge in Large Language Models to find the relationships between skills and build a skill graph. When the agent is solving a task, our skill search algorithm walks on the skill graph and generates the proper skill plans for the agent. In experiments, our method accomplishes 40 diverse Minecraft tasks, where many tasks require sequentially executing for more than 10 skills. Our method outperforms baselines by a large margin and is the most sample-efficient demonstration-free RL method to solve Minecraft Tech Tree tasks. The project's website and code can be found at https://sites.google.com/view/plan4mc.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 28 of its 40 references that are in the map. First posted on arXiv 29 Mar 2023.
Builds on
28 of 40 references.
References · 28
- 2022Training language models to follow instructions with human feedbackcited by 15,712
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022PaLM: Scaling Language Modeling with Pathwayscited by 5,304
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
- 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,057
- 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
16 more
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2022Pre-Trained Language Models for Interactive Decision-Makingcited by 220
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2021Open-Ended Learning Leads to Generally Capable Agentscited by 177
- 2023Vision-Language Models as Success Detectorscited by 138
- 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
- 2023Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modellingcited by 88
- 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
- 2021Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraftcited by 34
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
- 2020Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learningcited by 18
- 2023Reinforcement Learning Friendly Vision-Language Model for Minecraftcited by 14
- 2020Scaling Imitation Learning in Minecraftcited by 12
- 2021Unsupervised Skill-Discovery and Skill-Learning in Minecraftcited by 4
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Citing papers per year: 2023: 6; 2024: 12; 2025: 11; 2026: 6.
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- 2024SC-Phi2: A Fine-tuned Small Language Model for StarCraft II Macromanagement Tasks17 Sep 2024
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks7 Aug 2024
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul 2024
- 2024Unlocking Large Language Model's Planning Capabilities with Maximum Diversity Fine-tuning15 Jun 2024
- 2024VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft9 Jun 2024
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence27 May 2024
- 2024A Survey on Large Language Model-Based Game Agents2 Apr 2024
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar 2024
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges15 Mar 2024
- 2023Everything of Thoughts: Defying the Law of Penrose Triangle for Thought Generation7 Nov 2023
- 2023Octopus: Embodied Vision-Language Programmer from Environmental Feedback12 Oct 2023
- 2023The Rise and Potential of Large Language Model Based Agents: A Survey14 Sep 2023
- 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformer22 Jun 2023
- 2023SPRING: Studying the Paper and Reasoning to Play Games24 May 2023
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- 2024From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agentscited by 76
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- 2024A Survey on LLM-based Multi-Agent System: Recent Advances and New Frontiers in Applicationcited by 54
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agentscited by 41
- 2024Odyssey: Empowering Minecraft Agents with Open-World Skillscited by 26
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agentscited by 23
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skillscited by 21
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12 most cited of 16 All 16 (JSON)
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- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents27 Oct 2025
- 2025Automated Skill Discovery for Language Agents through Exploration and Iterative Feedback4 Jun 2025
- 2025BEDI: A Comprehensive Benchmark for Evaluating Embodied Agents on UAVs23 May 2025
- 2025Being-0: A Humanoid Robotic Agent with Vision-Language Models and Modular Skills16 Mar 2025
- 2025Agentic AI for Scientific Discovery: A Survey of Progress, Challenges, and Future Directions12 Mar 2025
- 2025Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft5 Mar 2025
- 2024A Survey on LLM-based Multi-Agent System: Recent Advances and New Frontiers in Application23 Dec 2024
- 2024From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents4 Dec 2024
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12 newest of 16 All 16 (JSON)
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- 2025HeroBench: A Benchmark for Long-Horizon Planning and Structured Reasoning in Virtual Worldscited by 6
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- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoningcited by 0
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- 2025HeroBench: A Benchmark for Long-Horizon Planning and Structured Reasoning in Virtual Worlds18 Aug 2025
- 2025BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks20 May 2025
- 2024Unlocking Large Language Model's Planning Capabilities with Maximum Diversity Fine-tuning15 Jun 2024
- 2023Everything of Thoughts: Defying the Law of Penrose Triangle for Thought Generation7 Nov 2023
- 2023SPRING: Studying the Paper and Reasoning to Play Games24 May 2023
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2024VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraftcited by 34
- 2023Interactive Natural Language Processingcited by 31
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
- 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformercited by 14
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environmentscited by 4
- 2026KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanningcited by 2
- 2024SC-Phi2: A Fine-tuned Small Language Model for StarCraft II Macromanagement Taskscited by 1
- 2025Lifelong Reinforcement Learning with Similarity-Driven Weighting by Large Modelscited by 0
- 2026KGLAMP: Knowledge Graph-guided Language model for Adaptive Multi-robot Planning and Replanning4 Feb 2026
- 2025Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments8 Jun 2025
- 2025Lifelong Reinforcement Learning with Similarity-Driven Weighting by Large Models17 Mar 2025
- 2024SC-Phi2: A Fine-tuned Small Language Model for StarCraft II Macromanagement Tasks17 Sep 2024
- 2024VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft9 Jun 2024
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence27 May 2024
- 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges15 Mar 2024
- 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformer22 Jun 2023
- 2023Interactive Natural Language Processing22 May 2023